[DiscordArchive] Could you go about creating something like this in Noggit or would you have to be doing stuff in Ble
[DiscordArchive] Could you go about creating something like this in Noggit or would you have to be doing stuff in Ble
Archived author: Linguster • Posted: 2022-03-01T13:07:08.744000+00:00
Original source
Could you go about creating something like this in Noggit or would you have to be doing stuff in Blender?
Archived author: Skarn • Posted: 2022-03-01T13:13:46.189000+00:00
Original source
You can do that with terrain editing features if you want.
Archived author: Linguster • Posted: 2022-03-01T13:14:40.223000+00:00
Original source
Is it possible to do that in Noggit? Making it "straight" like that, in squares, rather than triangular <@!197724887387734016>
Archived author: Skarn • Posted: 2022-03-01T13:15:14.860000+00:00
Original source
Yes, use vertex editor and work along the wireframe
Archived author: Linguster • Posted: 2022-03-01T13:17:09.192000+00:00
Original source
Wouldn't it always be leaning slightly inwards? Like so:
![[Image: unknown.png?ex=690c9fd5&is=690b4e55&hm=0...414b6506a&]](https://cdn.discordapp.com/attachments/415944535718494208/948207267898068992/unknown.png?ex=690c9fd5&is=690b4e55&hm=0436178420adc67b8b5f8506ab35379875ef75e860eeb230d5e71ec414b6506a&)
Archived author: Linguster • Posted: 2022-03-01T13:17:09.722000+00:00
Original source
![[Image: unknown.png?ex=690c9fd5&is=690b4e55&hm=0...414b6506a&]](https://cdn.discordapp.com/attachments/415944535718494208/948207267898068992/unknown.png?ex=690c9fd5&is=690b4e55&hm=0436178420adc67b8b5f8506ab35379875ef75e860eeb230d5e71ec414b6506a&)
Archived author: Linguster • Posted: 2022-03-01T13:17:36.997000+00:00
Original source
Is it possible to make it go straight up - creating a perfect square
Archived author: Skarn • Posted: 2022-03-01T13:17:49.411000+00:00
Original source
No
Archived author: Skarn • Posted: 2022-03-01T13:17:55.083000+00:00
Original source
Use wmos for that
Archived author: Linguster • Posted: 2022-03-01T13:18:27.543000+00:00
Original source
That's what I feared - alright, thanks for clarifying <@!197724887387734016>