Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] so.. is it possible doing this with the wow spell editor?

[DiscordArchive] so.. is it possible doing this with the wow spell editor?

[DiscordArchive] so.. is it possible doing this with the wow spell editor?

rektbyfaith
Administrator
0
02-10-2022, 02:41 PM
#1
Archived author: tyrallis • Posted: 2022-02-10T14:41:05.224000+00:00
Original source

so.. is it possible doing this with the wow spell editor?
rektbyfaith
02-10-2022, 02:41 PM #1

Archived author: tyrallis • Posted: 2022-02-10T14:41:05.224000+00:00
Original source

so.. is it possible doing this with the wow spell editor?

rektbyfaith
Administrator
0
02-10-2022, 02:42 PM
#2
Archived author: stoneharry • Posted: 2022-02-10T14:42:24.347000+00:00
Original source

Yeah
rektbyfaith
02-10-2022, 02:42 PM #2

Archived author: stoneharry • Posted: 2022-02-10T14:42:24.347000+00:00
Original source

Yeah

rektbyfaith
Administrator
0
02-10-2022, 02:43 PM
#3
Archived author: A2 • Posted: 2022-02-10T14:43:33.625000+00:00
Original source

Got me an idea
rektbyfaith
02-10-2022, 02:43 PM #3

Archived author: A2 • Posted: 2022-02-10T14:43:33.625000+00:00
Original source

Got me an idea

rektbyfaith
Administrator
0
02-10-2022, 02:43 PM
#4
Archived author: stoneharry • Posted: 2022-02-10T14:43:34.018000+00:00
Original source

Take a look at how existing spell visuals work where they just play some continuous visual. You want to do the same thing for your new custom visual. But you want to convert the effect into an attachment so that you can offset the visual based on the player model.
rektbyfaith
02-10-2022, 02:43 PM #4

Archived author: stoneharry • Posted: 2022-02-10T14:43:34.018000+00:00
Original source

Take a look at how existing spell visuals work where they just play some continuous visual. You want to do the same thing for your new custom visual. But you want to convert the effect into an attachment so that you can offset the visual based on the player model.

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