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[DiscordArchive] Relative to base skill level?

[DiscordArchive] Relative to base skill level?

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rektbyfaith
Administrator
0
02-10-2022, 04:18 AM
#21
Archived author: tester • Posted: 2022-02-10T04:18:22.387000+00:00
Original source

‍♂️
rektbyfaith
02-10-2022, 04:18 AM #21

Archived author: tester • Posted: 2022-02-10T04:18:22.387000+00:00
Original source

‍♂️

rektbyfaith
Administrator
0
02-10-2022, 04:18 AM
#22
Archived author: Dep • Posted: 2022-02-10T04:18:37.200000+00:00
Original source

nah. You have the build system setup now, so you can change anything
rektbyfaith
02-10-2022, 04:18 AM #22

Archived author: Dep • Posted: 2022-02-10T04:18:37.200000+00:00
Original source

nah. You have the build system setup now, so you can change anything

rektbyfaith
Administrator
0
02-10-2022, 04:20 AM
#23
Archived author: Dep • Posted: 2022-02-10T04:20:00.738000+00:00
Original source

you did the annoying work of navigating the dependencies so you should use it. You can also run the debugger which is very handy if you get any issues
rektbyfaith
02-10-2022, 04:20 AM #23

Archived author: Dep • Posted: 2022-02-10T04:20:00.738000+00:00
Original source

you did the annoying work of navigating the dependencies so you should use it. You can also run the debugger which is very handy if you get any issues

rektbyfaith
Administrator
0
02-10-2022, 04:20 AM
#24
Archived author: Mihari • Posted: 2022-02-10T04:20:11.275000+00:00
Original source

Fair
rektbyfaith
02-10-2022, 04:20 AM #24

Archived author: Mihari • Posted: 2022-02-10T04:20:11.275000+00:00
Original source

Fair

rektbyfaith
Administrator
0
02-10-2022, 04:26 AM
#25
Archived author: Dep • Posted: 2022-02-10T04:26:34.348000+00:00
Original source

`PLAYER_EVENT_ON_EQUIP = 29 // (event, player, item, bag, slot)`
rektbyfaith
02-10-2022, 04:26 AM #25

Archived author: Dep • Posted: 2022-02-10T04:26:34.348000+00:00
Original source

`PLAYER_EVENT_ON_EQUIP = 29 // (event, player, item, bag, slot)`

rektbyfaith
Administrator
0
02-10-2022, 04:26 AM
#26
Archived author: Dep • Posted: 2022-02-10T04:26:41.435000+00:00
Original source

found the file. This is the how the event is defined
rektbyfaith
02-10-2022, 04:26 AM #26

Archived author: Dep • Posted: 2022-02-10T04:26:41.435000+00:00
Original source

found the file. This is the how the event is defined

rektbyfaith
Administrator
0
02-10-2022, 04:29 AM
#27
Archived author: Dep • Posted: 2022-02-10T04:29:34.961000+00:00
Original source

```lua
if (slot != nil and slot != 0) then # this should work regardles of 0,1 indexing
player.LearnSPell(1234);
else (unlearn) end
```
rektbyfaith
02-10-2022, 04:29 AM #27

Archived author: Dep • Posted: 2022-02-10T04:29:34.961000+00:00
Original source

```lua
if (slot != nil and slot != 0) then # this should work regardles of 0,1 indexing
player.LearnSPell(1234);
else (unlearn) end
```

rektbyfaith
Administrator
0
02-10-2022, 04:29 AM
#28
Archived author: Dep • Posted: 2022-02-10T04:29:36.589000+00:00
Original source

I assume
rektbyfaith
02-10-2022, 04:29 AM #28

Archived author: Dep • Posted: 2022-02-10T04:29:36.589000+00:00
Original source

I assume

rektbyfaith
Administrator
0
02-10-2022, 04:35 AM
#29
Archived author: tester • Posted: 2022-02-10T04:35:34.848000+00:00
Original source

That may not do unequip
rektbyfaith
02-10-2022, 04:35 AM #29

Archived author: tester • Posted: 2022-02-10T04:35:34.848000+00:00
Original source

That may not do unequip

rektbyfaith
Administrator
0
02-10-2022, 04:37 AM
#30
Archived author: Dep • Posted: 2022-02-10T04:37:06.517000+00:00
Original source

wanted to keep it short. Might also want to check if the spell is already learned, the error handling in native code might be heavier than the interop for the check
rektbyfaith
02-10-2022, 04:37 AM #30

Archived author: Dep • Posted: 2022-02-10T04:37:06.517000+00:00
Original source

wanted to keep it short. Might also want to check if the spell is already learned, the error handling in native code might be heavier than the interop for the check

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