[DiscordArchive] <@!249969795535994881> does my issue make any sense for you?
[DiscordArchive] <@!249969795535994881> does my issue make any sense for you?
Archived author: Slimysquid • Posted: 2022-02-09T13:18:13.837000+00:00
Original source
Is there any kind of tutorial for this? I don't think I've ever used visual studio to run anything and I kind of feel like I'm just messing stuff more up
Archived author: stoneharry • Posted: 2022-02-09T13:18:39.962000+00:00
Original source
"Hello World" for C++
![[Image: unknown.png?ex=690ca03d&is=690b4ebd&hm=5...a76ec29d4&]](https://cdn.discordapp.com/attachments/415944535718494208/940959947204743208/unknown.png?ex=690ca03d&is=690b4ebd&hm=50f992fe1058de9a1884da68aefd833ffec7acc8908d4f82d820819a76ec29d4&)
Archived author: Slimysquid • Posted: 2022-02-09T13:18:53.855000+00:00
Original source
Like, this is my server folder (where I normally run things from) and I'm guessing I shouldn't have put the worldserver exe and pdb in here
![[Image: unknown.png?ex=690ca03d&is=690b4ebd&hm=5...a76ec29d4&]](https://cdn.discordapp.com/attachments/415944535718494208/940959947204743208/unknown.png?ex=690ca03d&is=690b4ebd&hm=50f992fe1058de9a1884da68aefd833ffec7acc8908d4f82d820819a76ec29d4&)
Archived author: Deleted User • Posted: 2022-02-09T13:20:36.801000+00:00
Original source
First off, make a logs folder lol
Archived author: Slimysquid • Posted: 2022-02-09T13:20:56.187000+00:00
Original source
done
Archived author: Slimysquid • Posted: 2022-02-09T13:23:14.980000+00:00
Original source
This is legitimately a thousand times harder than any kind of c# coding I've ever done (even in visual studio!) for my unity game
Archived author: Dep • Posted: 2022-02-09T13:36:07.127000+00:00
Original source
it's what java promised to fix, but never quite did and .NET finally perfected it
![[Image: unknown.png?ex=690ca658&is=690b54d8&hm=5...79055c235&]](https://cdn.discordapp.com/attachments/415944535718494208/940966504269250647/unknown.png?ex=690ca658&is=690b54d8&hm=5562af317fb8d125e70d8b9b65d45e0db1c33790c720de82616fba579055c235&)
Archived author: Slimysquid • Posted: 2022-02-09T13:44:57.073000+00:00
Original source
After debugging in vs I tried to change it to release and then go build -> build solution. It didn't work, but because it said it succeeded with 1 I held out a tiny bit of hope.
Needless to say, worldserver just crashed again with "Assertion message:
C:\Trinity\TrinityCore Source\src\server\game\Globals\ObjectMgr.cpp:1011 in ObjectMgr::CheckCreatureTemplate ABORTED.
Fault address: 00007FF6714B9533 01:0000000000F08533 C:\Trinity\Server\worldserver.exe"
At this point I'm completely broken lol, it's obvious I'm in way over my head
![[Image: unknown.png?ex=690ca658&is=690b54d8&hm=5...79055c235&]](https://cdn.discordapp.com/attachments/415944535718494208/940966504269250647/unknown.png?ex=690ca658&is=690b54d8&hm=5562af317fb8d125e70d8b9b65d45e0db1c33790c720de82616fba579055c235&)
Archived author: <o> • Posted: 2022-02-09T13:45:53.903000+00:00
Original source
debugging a core is a bit tricky, i don't even remember the exact steps on windows, but i think it works if you change the startup project to "worldserver" and try running it with `F5`
Archived author: Slimysquid • Posted: 2022-02-09T13:51:46.842000+00:00
Original source
I tried that (I right clicked worldserver and set it as startup project) and clicked f5.
My computer almost exploded and I can a system error - rough translation: "the program code couldnt be executed because libmysql.dll couldn't be found. the problem can potentially be fixed by reinstalling the program"