[DiscordArchive] playercreateinfo_skills ?
[DiscordArchive] playercreateinfo_skills ?
Archived author: A2 • Posted: 2022-01-28T08:17:58.167000+00:00
Original source
playercreateinfo_skills ?
Archived author: Demonic • Posted: 2022-01-28T08:18:15.525000+00:00
Original source
yeah, for things like swords / leather / mail etc...
Archived author: <o> • Posted: 2022-01-28T08:18:18.246000+00:00
Original source
playercreateinfo_skills is a workaround table that references the SkillLine, rather than the skillraceclassinfos
Archived author: <o> • Posted: 2022-01-28T08:19:03.386000+00:00
Original source
SkillRaceClassInfos is necessary for the client (and the server) to recognize a skill is valid for a class/race at all, but `playercreateinfo_skills` is the trinitycore table that makes sure they actually autolearn the correct skills
Archived author: Demonic • Posted: 2022-01-28T08:19:15.945000+00:00
Original source
Yeah, but I can wrap my head around that.
Archived author: Demonic • Posted: 2022-01-28T08:19:24.347000+00:00
Original source
Figured that out already.
Archived author: Demonic • Posted: 2022-01-28T08:19:35.503000+00:00
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I was just scratching my head about the weapons skills.
Archived author: Demonic • Posted: 2022-01-28T08:20:21.923000+00:00
Original source
Why 8 columns for the swords? why define warlocks and mages separately, if the DBC does not autolearn the skills, just handles availability.
Archived author: <o> • Posted: 2022-01-28T08:20:30.457000+00:00
Original source
to get weapon skills to work, you just need to make sure at least one of the rows references your class/race pair and then also add it to `playercreateinfo_skills`. There are still some things we don't know entirely how blizzard handled things, and that sometimes reflects in some seemingly nonsensical things in the dbcs
Archived author: Demonic • Posted: 2022-01-28T08:21:02.580000+00:00
Original source
Right. Ok, thanks just wanted to be sure I'm not missing something.