[DiscordArchive] https://streamable.com/y0ol2f Does anyone know if Mmaps can cause this ?
[DiscordArchive] https://streamable.com/y0ol2f Does anyone know if Mmaps can cause this ?
Archived author: RektByFaith • Posted: 2022-01-07T15:26:24.019000+00:00
Original source
https://streamable.com/y0ol2f Does anyone know if Mmaps can cause this ?
[Embed: 2022-01-05 13-27-20]
https://streamable.com/y0ol2f
Archived author: RektByFaith • Posted: 2022-01-07T15:26:26.417000+00:00
Original source
Or is this vmaps?
Archived author: RektByFaith • Posted: 2022-01-07T15:27:07.687000+00:00
Original source
<@!271350028985958408> (sorry for pinging ya if you're busy man but i know you know your shit), What do you think I can do to fix this? it's for all towers right now.
Archived author: RektByFaith • Posted: 2022-01-07T15:27:46.574000+00:00
Original source
it happens for all buildings at the second floor at the moment
Archived author: stoneharry • Posted: 2022-01-07T15:28:08.792000+00:00
Original source
Could be mmaps, could be vmaps.
Archived author: Robert • Posted: 2022-01-07T15:28:40.779000+00:00
Original source
Sounds like vmaps tbh.
Archived author: stoneharry • Posted: 2022-01-07T15:28:53.561000+00:00
Original source
Best way to debug these pathing issues is two steps:
1) Make sure all your extractors and assemblers and whatever ran without any errors and is actually picking up your custom map.
2) Build the mmaps in recast debug output. That let's you view the mesh generated and see if it looks correct
Archived author: Robert • Posted: 2022-01-07T15:29:07.124000+00:00
Original source
Archived author: stoneharry • Posted: 2022-01-07T15:29:17.806000+00:00
Original source
Now if you get to step 2 and see issues with your mesh, depending what the mesh is a number of solutions could be employed
Archived author: Robert • Posted: 2022-01-07T15:29:19.581000+00:00
Original source
interesting. Gonna save that for future reference.