[DiscordArchive] What's a good way, even server side if need be, to force an uphill/downhill compatible "felrush"/dir
[DiscordArchive] What's a good way, even server side if need be, to force an uphill/downhill compatible "felrush"/dir
Archived author: Browller • Posted: 2021-12-25T18:20:56.438000+00:00
Original source
damn i can't remember well, but if i'm not wrong is the movement speed
Archived author: Jyria • Posted: 2021-12-25T18:40:44.974000+00:00
Original source
All misc values per spell effect can be found somewhere in the server code right? Kinda wanna sit down and check em all out
Archived author: Yakumo • Posted: 2021-12-25T18:48:06.679000+00:00
Original source
Ye just check the spell effect
Archived author: Yakumo • Posted: 2021-12-25T18:48:35.868000+00:00
Original source
they all got a hook where you can read what it does with the values
Archived author: Jyria • Posted: 2021-12-25T20:57:19.512000+00:00
Original source
https://model-changing.net/files/file/27...ditor-335/
[Embed: Sigmur's Ground effect editor (3.3.5)]
Ground effects are the little plants and rock that the game display on certain parts of your map. Theyre referenced in GroundEffectTexture.dbc, you can find a lot if various tutorials on how to edit this DBC. On an ADT, you have 16*16 chunks, each chunk can hold up to 4 texture and on each textur...
https://model-changing.net/files/file/27...ditor-335/
Archived author: Jyria • Posted: 2021-12-25T20:58:57.820000+00:00
Original source
Ground effects is best done when a map is fully completed as its not dynamic. So u gotta select the area's with what stuff u want as ground clutter. You'll figure it out