[DiscordArchive] However, aren't los handled by vmaps and unrelated?
[DiscordArchive] However, aren't los handled by vmaps and unrelated?
Archived author: Deleted User • Posted: 2021-12-18T19:05:05.931000+00:00
Original source
However, aren't los handled by vmaps and unrelated?
Archived author: Deleted User • Posted: 2021-12-18T19:05:19.434000+00:00
Original source
Not _quite_ sure this is actually an mmaps problem. Likely vmaps.
Archived author: Titi • Posted: 2021-12-18T19:05:33.098000+00:00
Original source
Los is vmaps yes
Archived author: Titi • Posted: 2021-12-18T19:06:27.387000+00:00
Original source
Something I can think of is the auto generated collision is a 1:1 copy of the mesh, while wow collision should be convex blocks
Archived author: Titi • Posted: 2021-12-18T19:06:55.480000+00:00
Original source
Maybe the extractor doesn't like it
Archived author: Titi • Posted: 2021-12-18T19:08:33.776000+00:00
Original source
Try manually editing the collision into some rectangles like blizzlike and see if it changes anything
![[Image: unknown.png?ex=690c4a16&is=690af896&hm=b...cccc1206b&]](https://cdn.discordapp.com/attachments/415944535718494208/921842079037026324/unknown.png?ex=690c4a16&is=690af896&hm=b979f2527db93c6f615eaa83b638167d3fd31e0c1d44d6a5c420cd7cccc1206b&)
Archived author: intra • Posted: 2021-12-18T19:11:18.869000+00:00
Original source
Blue is the collision mesh and green is just regular level geometry with collision assigned to it. They both have working LoS. For example, if you stand under the bridge which just uses mesh as collision you'll still get a LoS error
![[Image: unknown.png?ex=690c4a16&is=690af896&hm=b...cccc1206b&]](https://cdn.discordapp.com/attachments/415944535718494208/921842079037026324/unknown.png?ex=690c4a16&is=690af896&hm=b979f2527db93c6f615eaa83b638167d3fd31e0c1d44d6a5c420cd7cccc1206b&)
![[Image: unknown.png?ex=690c4a25&is=690af8a5&hm=2...f608e14e7&]](https://cdn.discordapp.com/attachments/415944535718494208/921842140580048946/unknown.png?ex=690c4a25&is=690af8a5&hm=2e5b4d5ceb725bbe7177bec2f1ee1c7df0e462f68badd37edf2717ef608e14e7&)
Archived author: intra • Posted: 2021-12-18T19:11:33.602000+00:00
Original source
![[Image: unknown.png?ex=690c4a25&is=690af8a5&hm=2...f608e14e7&]](https://cdn.discordapp.com/attachments/415944535718494208/921842140580048946/unknown.png?ex=690c4a25&is=690af8a5&hm=2e5b4d5ceb725bbe7177bec2f1ee1c7df0e462f68badd37edf2717ef608e14e7&)
Archived author: intra • Posted: 2021-12-18T19:12:58.535000+00:00
Original source
<@!213383518842126336> btw, I suspect this is not just a collision problem, it probably is the same reason why WBS doesn't support lava damage or water breath timer for custom liquids
Archived author: Titi • Posted: 2021-12-18T19:13:47.319000+00:00
Original source
It should be able to since my updates