Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I was just curious in theory if its around 150bytish + server tick being like 20 ticks per minute ?

[DiscordArchive] I was just curious in theory if its around 150bytish + server tick being like 20 ticks per minute ?

[DiscordArchive] I was just curious in theory if its around 150bytish + server tick being like 20 ticks per minute ?

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rektbyfaith
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12-03-2021, 01:07 PM
#1
Archived author: A2 • Posted: 2021-12-03T13:07:35.230000+00:00
Original source

I was just curious in theory if its around 150bytish + server tick being like 20 ticks per minute ?
rektbyfaith
12-03-2021, 01:07 PM #1

Archived author: A2 • Posted: 2021-12-03T13:07:35.230000+00:00
Original source

I was just curious in theory if its around 150bytish + server tick being like 20 ticks per minute ?

rektbyfaith
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12-03-2021, 01:07 PM
#2
Archived author: A2 • Posted: 2021-12-03T13:07:45.490000+00:00
Original source

if all 100 players were in a same spot
rektbyfaith
12-03-2021, 01:07 PM #2

Archived author: A2 • Posted: 2021-12-03T13:07:45.490000+00:00
Original source

if all 100 players were in a same spot

rektbyfaith
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12-03-2021, 01:07 PM
#3
Archived author: A2 • Posted: 2021-12-03T13:07:54.883000+00:00
Original source

what would theoreticaly be the amount of data per second to calculate
rektbyfaith
12-03-2021, 01:07 PM #3

Archived author: A2 • Posted: 2021-12-03T13:07:54.883000+00:00
Original source

what would theoreticaly be the amount of data per second to calculate

rektbyfaith
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12-03-2021, 01:08 PM
#4
Archived author: <o> • Posted: 2021-12-03T13:08:22.232000+00:00
Original source

player update is different from movement data, and that data shouldn't be sent if it doesn't actually change
rektbyfaith
12-03-2021, 01:08 PM #4

Archived author: <o> • Posted: 2021-12-03T13:08:22.232000+00:00
Original source

player update is different from movement data, and that data shouldn't be sent if it doesn't actually change

rektbyfaith
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12-03-2021, 01:09 PM
#5
Archived author: A2 • Posted: 2021-12-03T13:09:00.410000+00:00
Original source

lets say they are all doing mass open world pvp ?
rektbyfaith
12-03-2021, 01:09 PM #5

Archived author: A2 • Posted: 2021-12-03T13:09:00.410000+00:00
Original source

lets say they are all doing mass open world pvp ?

rektbyfaith
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12-03-2021, 01:09 PM
#6
Archived author: A2 • Posted: 2021-12-03T13:09:03.509000+00:00
Original source

moving + casting
rektbyfaith
12-03-2021, 01:09 PM #6

Archived author: A2 • Posted: 2021-12-03T13:09:03.509000+00:00
Original source

moving + casting

rektbyfaith
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12-03-2021, 01:10 PM
#7
Archived author: <o> • Posted: 2021-12-03T13:10:35.639000+00:00
Original source

yeah, 100 people fighting is a little much, but not terrible yet. It's when you have the almost server-wide scenarios nost got that things start to really break down
rektbyfaith
12-03-2021, 01:10 PM #7

Archived author: <o> • Posted: 2021-12-03T13:10:35.639000+00:00
Original source

yeah, 100 people fighting is a little much, but not terrible yet. It's when you have the almost server-wide scenarios nost got that things start to really break down

rektbyfaith
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12-03-2021, 01:11 PM
#8
Archived author: <o> • Posted: 2021-12-03T13:11:04.631000+00:00
Original source

but you'll need to profile to actually figure out stuff like that, many packets not counted and cpu/memory costs etc
rektbyfaith
12-03-2021, 01:11 PM #8

Archived author: <o> • Posted: 2021-12-03T13:11:04.631000+00:00
Original source

but you'll need to profile to actually figure out stuff like that, many packets not counted and cpu/memory costs etc

rektbyfaith
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12-03-2021, 01:11 PM
#9
Archived author: stoneharry • Posted: 2021-12-03T13:11:36.232000+00:00
Original source

Any action has to be broadcast to all entities within sight, so it scales pretty quickly as you introduce more entities/players to the mix. Hard to say where any bottleneck might happen without profiling and it's going to always depend on the context of what is actually happening
rektbyfaith
12-03-2021, 01:11 PM #9

Archived author: stoneharry • Posted: 2021-12-03T13:11:36.232000+00:00
Original source

Any action has to be broadcast to all entities within sight, so it scales pretty quickly as you introduce more entities/players to the mix. Hard to say where any bottleneck might happen without profiling and it's going to always depend on the context of what is actually happening

rektbyfaith
Administrator
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12-03-2021, 01:22 PM
#10
Archived author: Deleted User • Posted: 2021-12-03T13:22:56.441000+00:00
Original source

The nostalrius postmortem pdf is super interesting for stuff like this
rektbyfaith
12-03-2021, 01:22 PM #10

Archived author: Deleted User • Posted: 2021-12-03T13:22:56.441000+00:00
Original source

The nostalrius postmortem pdf is super interesting for stuff like this

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