[DiscordArchive] How exactly does it not work?
[DiscordArchive] How exactly does it not work?
Archived author: <o> • Posted: 2021-11-15T09:55:09.123000+00:00
Original source
changing any of the core class cpp's in tc has always had a tendency to trigger vs to rebuild all the scripts, at least for me
Archived author: Thanathros • Posted: 2021-11-15T09:55:24.384000+00:00
Original source
Depends on the file
Archived author: <o> • Posted: 2021-11-15T09:55:28.201000+00:00
Original source
it does, yeah
Archived author: Thanathros • Posted: 2021-11-15T09:55:52.742000+00:00
Original source
Scripts require a rebuild as it takes the entirety of the script project iirc
Archived author: Thanathros • Posted: 2021-11-15T09:56:12.259000+00:00
Original source
But not 100% rn
Archived author: Thanathros • Posted: 2021-11-15T09:56:37.373000+00:00
Original source
As I said, I haven't touched tc or c++ in well over 1-2yrs
Archived author: <o> • Posted: 2021-11-15T09:57:43.852000+00:00
Original source
generally, changing any header will trigger such a bad chain reaction that more or less the entire game project rebuilds, with _some_ cpp files you can get away with just scripts or even skipping them, but c++ was always terrible at this. it'll have to be rewritten to use modules for any real alleviation
Archived author: <o> • Posted: 2021-11-15T10:00:26.054000+00:00
Original source
what's stupid about vs is that it goes exclusively on change date, so even non-changed files are triggered to rebuild if you accidentally save them
Archived author: stoneharry • Posted: 2021-11-15T10:07:25.729000+00:00
Original source
Probably a bit off topic but that's why I quite like using Lua (or some other scripting language) for a lot of server side content scripts. It's so much faster to actually implement and test the content when you're not waiting for a long compile and restart