Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] hi guys, do anybody uses 3.3.5a trinitycore here?

[DiscordArchive] hi guys, do anybody uses 3.3.5a trinitycore here?

[DiscordArchive] hi guys, do anybody uses 3.3.5a trinitycore here?

rektbyfaith
Administrator
0
11-15-2021, 09:13 AM
#1
Archived author: セーラム • Posted: 2021-11-15T09:13:24.179000+00:00
Original source

hi guys, do anybody uses 3.3.5a trinitycore here?
rektbyfaith
11-15-2021, 09:13 AM #1

Archived author: セーラム • Posted: 2021-11-15T09:13:24.179000+00:00
Original source

hi guys, do anybody uses 3.3.5a trinitycore here?

rektbyfaith
Administrator
0
11-15-2021, 09:13 AM
#2
Archived author: セーラム • Posted: 2021-11-15T09:13:48.414000+00:00
Original source

I'm trying to get rid of levelpenalty scaling for spells. in Unit.cpp
rektbyfaith
11-15-2021, 09:13 AM #2

Archived author: セーラム • Posted: 2021-11-15T09:13:48.414000+00:00
Original source

I'm trying to get rid of levelpenalty scaling for spells. in Unit.cpp

rektbyfaith
Administrator
0
11-15-2021, 09:14 AM
#3
Archived author: セーラム • Posted: 2021-11-15T09:14:16.554000+00:00
Original source

float Unit::CalculateSpellpowerCoefficientLevelPenalty(SpellInfo const* spellInfo) const
{
if (!spellInfo->MaxLevel || getLevel() < spellInfo->MaxLevel)
return 1.0f;

return 1.0f;//std::max(0.0f, std::min(1.0f, (22.0f + spellInfo->MaxLevel - getLevel()) / 20.0f));
}
rektbyfaith
11-15-2021, 09:14 AM #3

Archived author: セーラム • Posted: 2021-11-15T09:14:16.554000+00:00
Original source

float Unit::CalculateSpellpowerCoefficientLevelPenalty(SpellInfo const* spellInfo) const
{
if (!spellInfo->MaxLevel || getLevel() < spellInfo->MaxLevel)
return 1.0f;

return 1.0f;//std::max(0.0f, std::min(1.0f, (22.0f + spellInfo->MaxLevel - getLevel()) / 20.0f));
}

rektbyfaith
Administrator
0
11-15-2021, 09:14 AM
#4
Archived author: セーラム • Posted: 2021-11-15T09:14:20.323000+00:00
Original source

Commenting out the last line like above, and just making it return 1.0f; - Doesn't work sadly
rektbyfaith
11-15-2021, 09:14 AM #4

Archived author: セーラム • Posted: 2021-11-15T09:14:20.323000+00:00
Original source

Commenting out the last line like above, and just making it return 1.0f; - Doesn't work sadly

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