[DiscordArchive] Or maybe I am just using the wrong item stat type, in the dbc files you may edit Melee/Ranged/Spell
[DiscordArchive] Or maybe I am just using the wrong item stat type, in the dbc files you may edit Melee/Ranged/Spell
Archived author: stoneharry • Posted: 2021-09-12T13:55:44.883000+00:00
Original source
The corpse gets updated to be 'bones' once the player is resurrected
Archived author: stoneharry • Posted: 2021-09-12T13:56:08.160000+00:00
Original source
`Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= false*/)`
Archived author: stoneharry • Posted: 2021-09-12T13:57:13.358000+00:00
Original source
```c++
enum ECorpseFields
{
CORPSE_FIELD_OWNER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
CORPSE_FIELD_PARTY = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
CORPSE_FIELD_DISPLAY_ID = OBJECT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC
CORPSE_FIELD_ITEM = OBJECT_END + 0x0005, // Size: 19, Type: INT, Flags: PUBLIC
CORPSE_FIELD_BYTES_1 = OBJECT_END + 0x0018, // Size: 1, Type: BYTES, Flags: PUBLIC
CORPSE_FIELD_BYTES_2 = OBJECT_END + 0x0019, // Size: 1, Type: BYTES, Flags: PUBLIC
CORPSE_FIELD_GUILD = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC
CORPSE_FIELD_FLAGS = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC
CORPSE_FIELD_DYNAMIC_FLAGS = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: DYNAMIC
CORPSE_FIELD_PAD = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: NONE
CORPSE_END = OBJECT_END + 0x001E
};
```
Archived author: Bench • Posted: 2021-09-12T14:04:26.882000+00:00
Original source
Thank you so much!