[DiscordArchive] Or maybe I am just using the wrong item stat type, in the dbc files you may edit Melee/Ranged/Spell
[DiscordArchive] Or maybe I am just using the wrong item stat type, in the dbc files you may edit Melee/Ranged/Spell
Archived author: Valith • Posted: 2021-09-12T12:27:11.381000+00:00
Original source
Or maybe I am just using the wrong item stat type, in the dbc files you may edit Melee/Ranged/Spell haste but not the overall haste rating stat which I am using on items, you think it may be cause of it?
Archived author: Foe • Posted: 2021-09-12T12:28:00.641000+00:00
Original source
Check the core side calculation what it's checking
Archived author: Valith • Posted: 2021-09-12T12:36:46.430000+00:00
Original source
Updating the dbc with the haste I want on level 100, pulling on the server and restarting, updating my patch and checking it, but I still have the same attack speed and just the information its changing
Archived author: Valith • Posted: 2021-09-12T12:36:52.737000+00:00
Original source
https://media.discordapp.net/attachments...nknown.png?width=632&height=676
Archived author: Valith • Posted: 2021-09-12T12:36:58.207000+00:00
Original source
https://media.discordapp.net/attachments...nknown.png?width=632&height=676
Archived author: Valith • Posted: 2021-09-12T12:37:03.716000+00:00
Original source
Tested twice
Archived author: Deleted User • Posted: 2021-09-12T12:38:58.154000+00:00
Original source
it's sound like uint8
Archived author: Valith • Posted: 2021-09-12T12:39:07.062000+00:00
Original source
Whatever, thanks for your time and I am gonna do it the second way <@!169121237539356673>
Archived author: Bench • Posted: 2021-09-12T13:25:25.430000+00:00
Original source
Just to be clear, I'm talking about the skeleton left on the ground once the player resurrects by their corpse
Archived author: stoneharry • Posted: 2021-09-12T13:55:08.169000+00:00
Original source
That's generally referred to as the player 'corpse'. See `Corpse* Player::CreateCorpse()`
It calls `corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId());`