Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Or maybe I am just using the wrong item stat type, in the dbc files you may edit Melee/Ranged/Spell

[DiscordArchive] Or maybe I am just using the wrong item stat type, in the dbc files you may edit Melee/Ranged/Spell

[DiscordArchive] Or maybe I am just using the wrong item stat type, in the dbc files you may edit Melee/Ranged/Spell

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rektbyfaith
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09-12-2021, 12:27 PM
#1
Archived author: Valith • Posted: 2021-09-12T12:27:11.381000+00:00
Original source

Or maybe I am just using the wrong item stat type, in the dbc files you may edit Melee/Ranged/Spell haste but not the overall haste rating stat which I am using on items, you think it may be cause of it?
rektbyfaith
09-12-2021, 12:27 PM #1

Archived author: Valith • Posted: 2021-09-12T12:27:11.381000+00:00
Original source

Or maybe I am just using the wrong item stat type, in the dbc files you may edit Melee/Ranged/Spell haste but not the overall haste rating stat which I am using on items, you think it may be cause of it?

rektbyfaith
Administrator
0
09-12-2021, 12:28 PM
#2
Archived author: Foe • Posted: 2021-09-12T12:28:00.641000+00:00
Original source

Check the core side calculation what it's checking
rektbyfaith
09-12-2021, 12:28 PM #2

Archived author: Foe • Posted: 2021-09-12T12:28:00.641000+00:00
Original source

Check the core side calculation what it's checking

rektbyfaith
Administrator
0
09-12-2021, 12:36 PM
#3
Archived author: Valith • Posted: 2021-09-12T12:36:46.430000+00:00
Original source

Updating the dbc with the haste I want on level 100, pulling on the server and restarting, updating my patch and checking it, but I still have the same attack speed and just the information its changing
rektbyfaith
09-12-2021, 12:36 PM #3

Archived author: Valith • Posted: 2021-09-12T12:36:46.430000+00:00
Original source

Updating the dbc with the haste I want on level 100, pulling on the server and restarting, updating my patch and checking it, but I still have the same attack speed and just the information its changing

rektbyfaith
Administrator
0
09-12-2021, 12:36 PM
#4
Archived author: Valith • Posted: 2021-09-12T12:36:52.737000+00:00
Original source

https://media.discordapp.net/attachments...nknown.png?width=632&height=676
rektbyfaith
09-12-2021, 12:36 PM #4

Archived author: Valith • Posted: 2021-09-12T12:36:52.737000+00:00
Original source

https://media.discordapp.net/attachments...nknown.png?width=632&height=676

rektbyfaith
Administrator
0
09-12-2021, 12:36 PM
#5
Archived author: Valith • Posted: 2021-09-12T12:36:58.207000+00:00
Original source

https://media.discordapp.net/attachments...nknown.png?width=632&height=676
rektbyfaith
09-12-2021, 12:36 PM #5

Archived author: Valith • Posted: 2021-09-12T12:36:58.207000+00:00
Original source

https://media.discordapp.net/attachments...nknown.png?width=632&height=676

rektbyfaith
Administrator
0
09-12-2021, 12:37 PM
#6
Archived author: Valith • Posted: 2021-09-12T12:37:03.716000+00:00
Original source

Tested twice
rektbyfaith
09-12-2021, 12:37 PM #6

Archived author: Valith • Posted: 2021-09-12T12:37:03.716000+00:00
Original source

Tested twice

rektbyfaith
Administrator
0
09-12-2021, 12:38 PM
#7
Archived author: Deleted User • Posted: 2021-09-12T12:38:58.154000+00:00
Original source

it's sound like uint8
rektbyfaith
09-12-2021, 12:38 PM #7

Archived author: Deleted User • Posted: 2021-09-12T12:38:58.154000+00:00
Original source

it's sound like uint8

rektbyfaith
Administrator
0
09-12-2021, 12:39 PM
#8
Archived author: Valith • Posted: 2021-09-12T12:39:07.062000+00:00
Original source

Whatever, thanks for your time and I am gonna do it the second way <@!169121237539356673>
rektbyfaith
09-12-2021, 12:39 PM #8

Archived author: Valith • Posted: 2021-09-12T12:39:07.062000+00:00
Original source

Whatever, thanks for your time and I am gonna do it the second way <@!169121237539356673>

rektbyfaith
Administrator
0
09-12-2021, 01:25 PM
#9
Archived author: Bench • Posted: 2021-09-12T13:25:25.430000+00:00
Original source

Just to be clear, I'm talking about the skeleton left on the ground once the player resurrects by their corpse
rektbyfaith
09-12-2021, 01:25 PM #9

Archived author: Bench • Posted: 2021-09-12T13:25:25.430000+00:00
Original source

Just to be clear, I'm talking about the skeleton left on the ground once the player resurrects by their corpse

rektbyfaith
Administrator
0
09-12-2021, 01:55 PM
#10
Archived author: stoneharry • Posted: 2021-09-12T13:55:08.169000+00:00
Original source

That's generally referred to as the player 'corpse'. See `Corpse* Player::CreateCorpse()`

It calls `corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId());`
rektbyfaith
09-12-2021, 01:55 PM #10

Archived author: stoneharry • Posted: 2021-09-12T13:55:08.169000+00:00
Original source

That's generally referred to as the player 'corpse'. See `Corpse* Player::CreateCorpse()`

It calls `corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId());`

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