[DiscordArchive] think i'd prefer not having to mess with lua events to fix it (how do I differentiate the added acti
[DiscordArchive] think i'd prefer not having to mess with lua events to fix it (how do I differentiate the added acti
Archived author: <o> • Posted: 2021-09-01T09:51:59.763000+00:00
Original source
think i'd prefer not having to mess with lua events to fix it (how do I differentiate the added actionbar from other bars that just "look" wrong?), more or less every spell has this issue when not putting numbers in the subtext. There's an addon event for learning spells that fires after the action bar has been updated?
Archived author: <o> • Posted: 2021-09-01T09:54:00.572000+00:00
Original source
though admittedly using a hidden suffix likely has even more issues
Archived author: Bliind • Posted: 2021-09-01T10:03:23.866000+00:00
Original source
I testet it again with new created ADTs and Settings are the same like on the picture you sent. Still doesnt work for me, really dont know what to do..
- Creating ADTs with ADT_Adder + Offsetfix.bat
- Creating WDT for this ADTs with Riu's Zone Masher (Offsetfix again here)
- ADTs working on Noggit and ingame!
- Creating heightmap in Garea and rendering it as .png
- Importing the heightmap.png into blender with the Template from Tutorial
- Creating OBJ for my ADTs with Settings like on the Picture you sent
- Starting OBJ to ADT -> "Skipping Chunks"