Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] anyone here ever made cinematic in wow? with the CinematicCamera.dbc ?

[DiscordArchive] anyone here ever made cinematic in wow? with the CinematicCamera.dbc ?

[DiscordArchive] anyone here ever made cinematic in wow? with the CinematicCamera.dbc ?

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rektbyfaith
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08-26-2021, 06:57 PM
#11
Archived author: Intemporel • Posted: 2021-08-26T18:57:28.100000+00:00
Original source

My question is : ** Has anyone worked on the cinematic from this point of view (with this approach), or not? **
rektbyfaith
08-26-2021, 06:57 PM #11

Archived author: Intemporel • Posted: 2021-08-26T18:57:28.100000+00:00
Original source

My question is : ** Has anyone worked on the cinematic from this point of view (with this approach), or not? **

rektbyfaith
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08-26-2021, 07:00 PM
#12
Archived author: Titi • Posted: 2021-08-26T19:00:17.090000+00:00
Original source

i'm too dumb to understand any of this
rektbyfaith
08-26-2021, 07:00 PM #12

Archived author: Titi • Posted: 2021-08-26T19:00:17.090000+00:00
Original source

i'm too dumb to understand any of this

rektbyfaith
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08-26-2021, 07:20 PM
#13
Archived author: Deamon • Posted: 2021-08-26T19:20:38.311000+00:00
Original source

You're making everything more complicated than it is. You said yourself interpolation is hermite.
The three points are
```
struct M2SplineKey {
vec3 value;
vec3 inTan;
vec3 outTan;
};
```
Interpolation between keys is done like this:
```cpp
inline vec3 interpolateHermite(M2SplineKey &value1, M2SplineKey &value2, float percent) {

float h1 = 2.0f*percent*percent*percent - 3.0f*percent*percent + 1.0f;
float h2 = -2.0f*percent*percent*percent + 3.0f*percent*percent;
float h3 = percent*percent*percent - 2.0f*percent*percent + percent;
float h4 = percent*percent*percent - percent*percent;

vec3 t1 = value1.value;
vec3 t2 = value2.value;
vec3 t3 = value1.inTan;
vec3 t4 = value2.outTan;
// interpolation
return t1*h1 + t2*h2 + t3*h3 + convertHelper<T, R>(t4)*h4;
};
```
rektbyfaith
08-26-2021, 07:20 PM #13

Archived author: Deamon • Posted: 2021-08-26T19:20:38.311000+00:00
Original source

You're making everything more complicated than it is. You said yourself interpolation is hermite.
The three points are
```
struct M2SplineKey {
vec3 value;
vec3 inTan;
vec3 outTan;
};
```
Interpolation between keys is done like this:
```cpp
inline vec3 interpolateHermite(M2SplineKey &value1, M2SplineKey &value2, float percent) {

float h1 = 2.0f*percent*percent*percent - 3.0f*percent*percent + 1.0f;
float h2 = -2.0f*percent*percent*percent + 3.0f*percent*percent;
float h3 = percent*percent*percent - 2.0f*percent*percent + percent;
float h4 = percent*percent*percent - percent*percent;

vec3 t1 = value1.value;
vec3 t2 = value2.value;
vec3 t3 = value1.inTan;
vec3 t4 = value2.outTan;
// interpolation
return t1*h1 + t2*h2 + t3*h3 + convertHelper<T, R>(t4)*h4;
};
```

rektbyfaith
Administrator
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08-26-2021, 07:27 PM
#14
Archived author: Soldan • Posted: 2021-08-26T19:27:00.314000+00:00
Original source

Literally easy as hell bruh
rektbyfaith
08-26-2021, 07:27 PM #14

Archived author: Soldan • Posted: 2021-08-26T19:27:00.314000+00:00
Original source

Literally easy as hell bruh

rektbyfaith
Administrator
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08-26-2021, 07:27 PM
#15
Archived author: Soldan • Posted: 2021-08-26T19:27:41.306000+00:00
Original source

xd
rektbyfaith
08-26-2021, 07:27 PM #15

Archived author: Soldan • Posted: 2021-08-26T19:27:41.306000+00:00
Original source

xd

rektbyfaith
Administrator
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08-26-2021, 07:27 PM
#16
Archived author: Vlad • Posted: 2021-08-26T19:27:44.870000+00:00
Original source

x)
rektbyfaith
08-26-2021, 07:27 PM #16

Archived author: Vlad • Posted: 2021-08-26T19:27:44.870000+00:00
Original source

x)

rektbyfaith
Administrator
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08-26-2021, 07:27 PM
#17
Archived author: Soldan • Posted: 2021-08-26T19:27:52.216000+00:00
Original source

Gonna make me make a video now? <.<
rektbyfaith
08-26-2021, 07:27 PM #17

Archived author: Soldan • Posted: 2021-08-26T19:27:52.216000+00:00
Original source

Gonna make me make a video now? <.<

rektbyfaith
Administrator
0
08-26-2021, 07:28 PM
#18
Archived author: tester • Posted: 2021-08-26T19:28:04.615000+00:00
Original source

where my video
rektbyfaith
08-26-2021, 07:28 PM #18

Archived author: tester • Posted: 2021-08-26T19:28:04.615000+00:00
Original source

where my video

rektbyfaith
Administrator
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08-26-2021, 07:39 PM
#19
Archived author: Intemporel • Posted: 2021-08-26T19:39:32.671000+00:00
Original source

Sure i understand this and i know, but someone here has use this ""method"" before ? it's ""easy"" to understand this, and understand the system, but not really to create a cinematic using this method
rektbyfaith
08-26-2021, 07:39 PM #19

Archived author: Intemporel • Posted: 2021-08-26T19:39:32.671000+00:00
Original source

Sure i understand this and i know, but someone here has use this ""method"" before ? it's ""easy"" to understand this, and understand the system, but not really to create a cinematic using this method

rektbyfaith
Administrator
0
08-26-2021, 07:49 PM
#20
Archived author: Intemporel • Posted: 2021-08-26T19:49:17.170000+00:00
Original source

my first try using Hermite curves and a "correct" utilisation of vector tan
rektbyfaith
08-26-2021, 07:49 PM #20

Archived author: Intemporel • Posted: 2021-08-26T19:49:17.170000+00:00
Original source

my first try using Hermite curves and a "correct" utilisation of vector tan

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