Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] anyone here ever made cinematic in wow? with the CinematicCamera.dbc ?

[DiscordArchive] anyone here ever made cinematic in wow? with the CinematicCamera.dbc ?

[DiscordArchive] anyone here ever made cinematic in wow? with the CinematicCamera.dbc ?

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rektbyfaith
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08-26-2021, 06:41 PM
#1
Archived author: Intemporel • Posted: 2021-08-26T18:41:52.425000+00:00
Original source

anyone here ever made cinematic in wow? with the CinematicCamera.dbc ?
rektbyfaith
08-26-2021, 06:41 PM #1

Archived author: Intemporel • Posted: 2021-08-26T18:41:52.425000+00:00
Original source

anyone here ever made cinematic in wow? with the CinematicCamera.dbc ?

rektbyfaith
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08-26-2021, 06:44 PM
#2
Archived author: schlumpf • Posted: 2021-08-26T18:44:13.585000+00:00
Original source

(note that the animation interpolation should be independent of cameras)
rektbyfaith
08-26-2021, 06:44 PM #2

Archived author: schlumpf • Posted: 2021-08-26T18:44:13.585000+00:00
Original source

(note that the animation interpolation should be independent of cameras)

rektbyfaith
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08-26-2021, 06:47 PM
#3
Archived author: Intemporel • Posted: 2021-08-26T18:47:02.784000+00:00
Original source

I spend 3-4 hours for writing all vectors/coord from Dwarf CinematicCamera intro, for understanding the mecanic, and i thing i've understand, BUT, i will make some test to proof my hypothesis, but if someone know something about interpolation....
rektbyfaith
08-26-2021, 06:47 PM #3

Archived author: Intemporel • Posted: 2021-08-26T18:47:02.784000+00:00
Original source

I spend 3-4 hours for writing all vectors/coord from Dwarf CinematicCamera intro, for understanding the mecanic, and i thing i've understand, BUT, i will make some test to proof my hypothesis, but if someone know something about interpolation....

rektbyfaith
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08-26-2021, 06:47 PM
#4
Archived author: Intemporel • Posted: 2021-08-26T18:47:08.348000+00:00
Original source


[Image: GeoGebraGraphing_v2OWcQoUbZ.png?ex=690c4...2b2bf1daf&]
rektbyfaith
08-26-2021, 06:47 PM #4

Archived author: Intemporel • Posted: 2021-08-26T18:47:08.348000+00:00
Original source


[Image: GeoGebraGraphing_v2OWcQoUbZ.png?ex=690c4...2b2bf1daf&]

rektbyfaith
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08-26-2021, 06:47 PM
#5
Archived author: Intemporel • Posted: 2021-08-26T18:47:29.509000+00:00
Original source

TOp right is IronForge, Bottom left is the end of cinematic
rektbyfaith
08-26-2021, 06:47 PM #5

Archived author: Intemporel • Posted: 2021-08-26T18:47:29.509000+00:00
Original source

TOp right is IronForge, Bottom left is the end of cinematic

rektbyfaith
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08-26-2021, 06:47 PM
#6
Archived author: Intemporel • Posted: 2021-08-26T18:47:45.553000+00:00
Original source

top view 2d
rektbyfaith
08-26-2021, 06:47 PM #6

Archived author: Intemporel • Posted: 2021-08-26T18:47:45.553000+00:00
Original source

top view 2d

rektbyfaith
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08-26-2021, 06:52 PM
#7
Archived author: Intemporel • Posted: 2021-08-26T18:52:20.021000+00:00
Original source

All blizzard cinematic, use the Hermite curve, and in the camera structure, exactly in the TranslationPos struct, we have 3 differents 3D coord for each points, my hypothesis is :
the 1st 3d coord is simply the real coord of the current point

the 2nd and 3rd 3d coord are the ends of the vector allowing the computation of the curve
rektbyfaith
08-26-2021, 06:52 PM #7

Archived author: Intemporel • Posted: 2021-08-26T18:52:20.021000+00:00
Original source

All blizzard cinematic, use the Hermite curve, and in the camera structure, exactly in the TranslationPos struct, we have 3 differents 3D coord for each points, my hypothesis is :
the 1st 3d coord is simply the real coord of the current point

the 2nd and 3rd 3d coord are the ends of the vector allowing the computation of the curve

rektbyfaith
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08-26-2021, 06:54 PM
#8
Archived author: Intemporel • Posted: 2021-08-26T18:54:22.572000+00:00
Original source

The red line is the representation of linear path.

V5 is the 1st 3d coord
V5_1 and V5_2 are the 2nd and 3rd coord
(this is a little part of the giant curve on top)
[Image: GeoGebraGraphing_L3QCGZNt5g.png?ex=690c4...d2782a54c&]
rektbyfaith
08-26-2021, 06:54 PM #8

Archived author: Intemporel • Posted: 2021-08-26T18:54:22.572000+00:00
Original source

The red line is the representation of linear path.

V5 is the 1st 3d coord
V5_1 and V5_2 are the 2nd and 3rd coord
(this is a little part of the giant curve on top)
[Image: GeoGebraGraphing_L3QCGZNt5g.png?ex=690c4...d2782a54c&]

rektbyfaith
Administrator
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08-26-2021, 06:55 PM
#9
Archived author: Intemporel • Posted: 2021-08-26T18:55:43.953000+00:00
Original source


[Image: Inked010Editor_fwFzVFTbm4_LI.jpg?ex=690c...4ed43ec21&]
rektbyfaith
08-26-2021, 06:55 PM #9

Archived author: Intemporel • Posted: 2021-08-26T18:55:43.953000+00:00
Original source


[Image: Inked010Editor_fwFzVFTbm4_LI.jpg?ex=690c...4ed43ec21&]

rektbyfaith
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08-26-2021, 06:56 PM
#10
Archived author: Intemporel • Posted: 2021-08-26T18:56:30.447000+00:00
Original source

As you can see, if i draw a line between V5_1 and V5_2, then we found V5 is a point on the line
rektbyfaith
08-26-2021, 06:56 PM #10

Archived author: Intemporel • Posted: 2021-08-26T18:56:30.447000+00:00
Original source

As you can see, if i draw a line between V5_1 and V5_2, then we found V5 is a point on the line

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