[DiscordArchive] But how will you list the start and end without getting other parts of the model in your submesh?
[DiscordArchive] But how will you list the start and end without getting other parts of the model in your submesh?
Archived author: michael • Posted: 2021-08-20T11:44:32.936000+00:00
Original source
But how will you list the start and end without getting other parts of the model in your submesh?
Archived author: schlumpf • Posted: 2021-08-20T11:45:22.690000+00:00
Original source
If you just slap all submeshes behind each other and have duplicate vertices, you only need to add the number of indices from the previous submeshes to start/end
Archived author: michael • Posted: 2021-08-20T11:46:05.402000+00:00
Original source
what
Archived author: michael • Posted: 2021-08-20T11:47:07.687000+00:00
Original source
Are you talking about making the vertex list 1:1 from the M2 and just only care about the start and end points of the indices?
Archived author: michael • Posted: 2021-08-20T11:47:29.240000+00:00
Original source
Even though every submesh will technically use all vertices?
Archived author: schlumpf • Posted: 2021-08-20T11:48:22.406000+00:00
Original source
if the submeshes aren't dynamically hidden etc there is no reason to not just use one big vertex list and index into that
Archived author: schlumpf • Posted: 2021-08-20T11:48:32.563000+00:00
Original source
i might be misreading your question though
Archived author: michael • Posted: 2021-08-20T11:48:49.194000+00:00
Original source
Ahh yes that's what I was getting at
Archived author: michael • Posted: 2021-08-20T11:49:11.052000+00:00
Original source
But I might as well make it future proof in case I do need to do that
Archived author: michael • Posted: 2021-08-20T11:50:04.749000+00:00
Original source
Why does blizzard do this funky local vertex list? Wouldn't you just only need indices to hide the submeshes?