Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] But how will you list the start and end without getting other parts of the model in your submesh?

[DiscordArchive] But how will you list the start and end without getting other parts of the model in your submesh?

[DiscordArchive] But how will you list the start and end without getting other parts of the model in your submesh?

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
08-20-2021, 11:44 AM
#1
Archived author: michael • Posted: 2021-08-20T11:44:32.936000+00:00
Original source

But how will you list the start and end without getting other parts of the model in your submesh?
rektbyfaith
08-20-2021, 11:44 AM #1

Archived author: michael • Posted: 2021-08-20T11:44:32.936000+00:00
Original source

But how will you list the start and end without getting other parts of the model in your submesh?

rektbyfaith
Administrator
0
08-20-2021, 11:45 AM
#2
Archived author: schlumpf • Posted: 2021-08-20T11:45:22.690000+00:00
Original source

If you just slap all submeshes behind each other and have duplicate vertices, you only need to add the number of indices from the previous submeshes to start/end
rektbyfaith
08-20-2021, 11:45 AM #2

Archived author: schlumpf • Posted: 2021-08-20T11:45:22.690000+00:00
Original source

If you just slap all submeshes behind each other and have duplicate vertices, you only need to add the number of indices from the previous submeshes to start/end

rektbyfaith
Administrator
0
08-20-2021, 11:46 AM
#3
Archived author: michael • Posted: 2021-08-20T11:46:05.402000+00:00
Original source

what
rektbyfaith
08-20-2021, 11:46 AM #3

Archived author: michael • Posted: 2021-08-20T11:46:05.402000+00:00
Original source

what

rektbyfaith
Administrator
0
08-20-2021, 11:47 AM
#4
Archived author: michael • Posted: 2021-08-20T11:47:07.687000+00:00
Original source

Are you talking about making the vertex list 1:1 from the M2 and just only care about the start and end points of the indices?
rektbyfaith
08-20-2021, 11:47 AM #4

Archived author: michael • Posted: 2021-08-20T11:47:07.687000+00:00
Original source

Are you talking about making the vertex list 1:1 from the M2 and just only care about the start and end points of the indices?

rektbyfaith
Administrator
0
08-20-2021, 11:47 AM
#5
Archived author: michael • Posted: 2021-08-20T11:47:29.240000+00:00
Original source

Even though every submesh will technically use all vertices?
rektbyfaith
08-20-2021, 11:47 AM #5

Archived author: michael • Posted: 2021-08-20T11:47:29.240000+00:00
Original source

Even though every submesh will technically use all vertices?

rektbyfaith
Administrator
0
08-20-2021, 11:48 AM
#6
Archived author: schlumpf • Posted: 2021-08-20T11:48:22.406000+00:00
Original source

if the submeshes aren't dynamically hidden etc there is no reason to not just use one big vertex list and index into that
rektbyfaith
08-20-2021, 11:48 AM #6

Archived author: schlumpf • Posted: 2021-08-20T11:48:22.406000+00:00
Original source

if the submeshes aren't dynamically hidden etc there is no reason to not just use one big vertex list and index into that

rektbyfaith
Administrator
0
08-20-2021, 11:48 AM
#7
Archived author: schlumpf • Posted: 2021-08-20T11:48:32.563000+00:00
Original source

i might be misreading your question though
rektbyfaith
08-20-2021, 11:48 AM #7

Archived author: schlumpf • Posted: 2021-08-20T11:48:32.563000+00:00
Original source

i might be misreading your question though

rektbyfaith
Administrator
0
08-20-2021, 11:48 AM
#8
Archived author: michael • Posted: 2021-08-20T11:48:49.194000+00:00
Original source

Ahh yes that's what I was getting at
rektbyfaith
08-20-2021, 11:48 AM #8

Archived author: michael • Posted: 2021-08-20T11:48:49.194000+00:00
Original source

Ahh yes that's what I was getting at

rektbyfaith
Administrator
0
08-20-2021, 11:49 AM
#9
Archived author: michael • Posted: 2021-08-20T11:49:11.052000+00:00
Original source

But I might as well make it future proof in case I do need to do that
rektbyfaith
08-20-2021, 11:49 AM #9

Archived author: michael • Posted: 2021-08-20T11:49:11.052000+00:00
Original source

But I might as well make it future proof in case I do need to do that

rektbyfaith
Administrator
0
08-20-2021, 11:50 AM
#10
Archived author: michael • Posted: 2021-08-20T11:50:04.749000+00:00
Original source

Why does blizzard do this funky local vertex list? Wouldn't you just only need indices to hide the submeshes?
rektbyfaith
08-20-2021, 11:50 AM #10

Archived author: michael • Posted: 2021-08-20T11:50:04.749000+00:00
Original source

Why does blizzard do this funky local vertex list? Wouldn't you just only need indices to hide the submeshes?

Pages (2): 1 2 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)