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[DiscordArchive] Anyone knowledgeable about generating minimaps for WMOs?

[DiscordArchive] Anyone knowledgeable about generating minimaps for WMOs?

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rektbyfaith
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08-11-2021, 01:06 PM
#1
Archived author: intra • Posted: 2021-08-11T13:06:45.607000+00:00
Original source

Anyone knowledgeable about generating minimaps for WMOs?
rektbyfaith
08-11-2021, 01:06 PM #1

Archived author: intra • Posted: 2021-08-11T13:06:45.607000+00:00
Original source

Anyone knowledgeable about generating minimaps for WMOs?

rektbyfaith
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08-11-2021, 03:11 PM
#2
Archived author: stoneharry • Posted: 2021-08-11T15:11:29.953000+00:00
Original source

I am curious about the same, but I haven't seen anyone attempt this yet. I think it's unlikely anyone has actually done this before
rektbyfaith
08-11-2021, 03:11 PM #2

Archived author: stoneharry • Posted: 2021-08-11T15:11:29.953000+00:00
Original source

I am curious about the same, but I haven't seen anyone attempt this yet. I think it's unlikely anyone has actually done this before

rektbyfaith
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08-11-2021, 03:12 PM
#3
Archived author: A2 • Posted: 2021-08-11T15:12:24.229000+00:00
Original source

The only way I can see it done is in Blender
rektbyfaith
08-11-2021, 03:12 PM #3

Archived author: A2 • Posted: 2021-08-11T15:12:24.229000+00:00
Original source

The only way I can see it done is in Blender

rektbyfaith
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08-11-2021, 03:12 PM
#4
Archived author: A2 • Posted: 2021-08-11T15:12:39.547000+00:00
Original source

doing horizontal split of WMO and then tendering its insides
rektbyfaith
08-11-2021, 03:12 PM #4

Archived author: A2 • Posted: 2021-08-11T15:12:39.547000+00:00
Original source

doing horizontal split of WMO and then tendering its insides

rektbyfaith
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08-11-2021, 03:12 PM
#5
Archived author: A2 • Posted: 2021-08-11T15:12:50.922000+00:00
Original source

you could in theory do some near clip based render too
rektbyfaith
08-11-2021, 03:12 PM #5

Archived author: A2 • Posted: 2021-08-11T15:12:50.922000+00:00
Original source

you could in theory do some near clip based render too

rektbyfaith
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08-11-2021, 03:12 PM
#6
Archived author: A2 • Posted: 2021-08-11T15:12:56.185000+00:00
Original source

and just move camera on Z axis
rektbyfaith
08-11-2021, 03:12 PM #6

Archived author: A2 • Posted: 2021-08-11T15:12:56.185000+00:00
Original source

and just move camera on Z axis

rektbyfaith
Administrator
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08-11-2021, 03:13 PM
#7
Archived author: A2 • Posted: 2021-08-11T15:13:00.258000+00:00
Original source

and render everything below
rektbyfaith
08-11-2021, 03:13 PM #7

Archived author: A2 • Posted: 2021-08-11T15:13:00.258000+00:00
Original source

and render everything below

rektbyfaith
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08-11-2021, 03:13 PM
#8
Archived author: A2 • Posted: 2021-08-11T15:13:18.956000+00:00
Original source

render those into some 256x256 blps
rektbyfaith
08-11-2021, 03:13 PM #8

Archived author: A2 • Posted: 2021-08-11T15:13:18.956000+00:00
Original source

render those into some 256x256 blps

rektbyfaith
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08-11-2021, 03:13 PM
#9
Archived author: A2 • Posted: 2021-08-11T15:13:34.325000+00:00
Original source

but you will also need to be sure that its somewhat centered
rektbyfaith
08-11-2021, 03:13 PM #9

Archived author: A2 • Posted: 2021-08-11T15:13:34.325000+00:00
Original source

but you will also need to be sure that its somewhat centered

rektbyfaith
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08-11-2021, 03:13 PM
#10
Archived author: stoneharry • Posted: 2021-08-11T15:13:55.723000+00:00
Original source

That could work for a manual approach, it should be possible programmatically too
rektbyfaith
08-11-2021, 03:13 PM #10

Archived author: stoneharry • Posted: 2021-08-11T15:13:55.723000+00:00
Original source

That could work for a manual approach, it should be possible programmatically too

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