Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Would having, I don't know, 200 NPCs fighting with players in a single zone lag a normal server?

[DiscordArchive] Would having, I don't know, 200 NPCs fighting with players in a single zone lag a normal server?

[DiscordArchive] Would having, I don't know, 200 NPCs fighting with players in a single zone lag a normal server?

rektbyfaith
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07-26-2021, 07:27 PM
#1
Archived author: gigi • Posted: 2021-07-26T19:27:14.752000+00:00
Original source

Would having, I don't know, 200 NPCs fighting with players in a single zone lag a normal server?
rektbyfaith
07-26-2021, 07:27 PM #1

Archived author: gigi • Posted: 2021-07-26T19:27:14.752000+00:00
Original source

Would having, I don't know, 200 NPCs fighting with players in a single zone lag a normal server?

rektbyfaith
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07-26-2021, 07:28 PM
#2
Archived author: Titi • Posted: 2021-07-26T19:28:44.405000+00:00
Original source

npcs don't really create a lot of lag
rektbyfaith
07-26-2021, 07:28 PM #2

Archived author: Titi • Posted: 2021-07-26T19:28:44.405000+00:00
Original source

npcs don't really create a lot of lag

rektbyfaith
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07-26-2021, 07:29 PM
#3
Archived author: gigi • Posted: 2021-07-26T19:29:35.454000+00:00
Original source

Nice
rektbyfaith
07-26-2021, 07:29 PM #3

Archived author: gigi • Posted: 2021-07-26T19:29:35.454000+00:00
Original source

Nice

rektbyfaith
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07-26-2021, 07:34 PM
#4
Archived author: Nix • Posted: 2021-07-26T19:34:08.241000+00:00
Original source

Yes and no
rektbyfaith
07-26-2021, 07:34 PM #4

Archived author: Nix • Posted: 2021-07-26T19:34:08.241000+00:00
Original source

Yes and no

rektbyfaith
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07-26-2021, 07:35 PM
#5
Archived author: Nix • Posted: 2021-07-26T19:35:02.032000+00:00
Original source

The NPCs themselves aren't particularly heavy, but the act of sending all updates to players can be heavy and furthermore every single spell a player casts is broadcasted to every other player including any effect that comes from it as a result of the spell cast
rektbyfaith
07-26-2021, 07:35 PM #5

Archived author: Nix • Posted: 2021-07-26T19:35:02.032000+00:00
Original source

The NPCs themselves aren't particularly heavy, but the act of sending all updates to players can be heavy and furthermore every single spell a player casts is broadcasted to every other player including any effect that comes from it as a result of the spell cast

rektbyfaith
Administrator
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07-26-2021, 07:48 PM
#6
Archived author: stoneharry • Posted: 2021-07-26T19:48:08.308000+00:00
Original source

You can send a server packet to update client time and also how long 24 hours takes in game, I had a 20 minute day night cycle for a battleground I was working on
rektbyfaith
07-26-2021, 07:48 PM #6

Archived author: stoneharry • Posted: 2021-07-26T19:48:08.308000+00:00
Original source

You can send a server packet to update client time and also how long 24 hours takes in game, I had a 20 minute day night cycle for a battleground I was working on

rektbyfaith
Administrator
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07-26-2021, 07:49 PM
#7
Archived author: stoneharry • Posted: 2021-07-26T19:49:21.917000+00:00
Original source

Extremely interesting, I can offer no help but can praise you for taking on such a interesting project
rektbyfaith
07-26-2021, 07:49 PM #7

Archived author: stoneharry • Posted: 2021-07-26T19:49:21.917000+00:00
Original source

Extremely interesting, I can offer no help but can praise you for taking on such a interesting project

rektbyfaith
Administrator
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07-26-2021, 07:52 PM
#8
Archived author: Sigmur • Posted: 2021-07-26T19:52:45.307000+00:00
Original source

If you're on trinitycore, check the cs_debug command scripts, some commands like .debug send got some subcommands that just send one packet
rektbyfaith
07-26-2021, 07:52 PM #8

Archived author: Sigmur • Posted: 2021-07-26T19:52:45.307000+00:00
Original source

If you're on trinitycore, check the cs_debug command scripts, some commands like .debug send got some subcommands that just send one packet

rektbyfaith
Administrator
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07-26-2021, 07:52 PM
#9
Archived author: Sigmur • Posted: 2021-07-26T19:52:50.841000+00:00
Original source

it's a start
rektbyfaith
07-26-2021, 07:52 PM #9

Archived author: Sigmur • Posted: 2021-07-26T19:52:50.841000+00:00
Original source

it's a start

rektbyfaith
Administrator
0
07-26-2021, 07:52 PM
#10
Archived author: stoneharry • Posted: 2021-07-26T19:52:57.150000+00:00
Original source

It's extremely simple, here's what I was playing with but it's extremely bad code as it was just a prototype:
https://github.com/stoneharry/HungerGame...e.lua#L220
https://github.com/stoneharry/HungerGame...hods.h#L12
rektbyfaith
07-26-2021, 07:52 PM #10

Archived author: stoneharry • Posted: 2021-07-26T19:52:57.150000+00:00
Original source

It's extremely simple, here's what I was playing with but it's extremely bad code as it was just a prototype:
https://github.com/stoneharry/HungerGame...e.lua#L220
https://github.com/stoneharry/HungerGame...hods.h#L12

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