[DiscordArchive] ummm does your terrain have all 4 textures on every tile you want to change with alphamaps?
[DiscordArchive] ummm does your terrain have all 4 textures on every tile you want to change with alphamaps?
Archived author: gigi • Posted: 2021-07-12T11:30:17.454000+00:00
Original source
ummm does your terrain have all 4 textures on every tile you want to change with alphamaps?
Archived author: Fred • Posted: 2021-07-12T12:57:00.213000+00:00
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Just three layers atm, and I only want to use 3 alphamaps so this matches
Archived author: gigi • Posted: 2021-07-12T12:57:19.682000+00:00
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afaik it needs to have 4 textures
Archived author: gigi • Posted: 2021-07-12T12:57:26.866000+00:00
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even if you don't end up using the fourth
Archived author: Fred • Posted: 2021-07-12T12:57:51.157000+00:00
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But I can view some other alphamaps in FuTa without problem
Archived author: gigi • Posted: 2021-07-12T12:57:57.044000+00:00
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https://model-changing.net/tutorials/art...ng-basics/
[Embed: 2.2 Alphamapping Basics]
Alphamapping Tutorial THIS TUTORIAL IS UNDER CONSTRUCTION As you have already learned in the previous part of our tutorial, World of Warcraft uses 4 layers to store the texturing data. Every layer of textures, except for the first one, is basically a usual grayscale image. So, there is a way to d...
https://model-changing.net/tutorials/art...ng-basics/
Archived author: Fred • Posted: 2021-07-12T12:58:04.656000+00:00
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Just the ones I generate ends up completely black
Archived author: Fred • Posted: 2021-07-12T12:58:46.459000+00:00
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Alphamaps works for me, as in this tutorial
Archived author: Fred • Posted: 2021-07-12T12:59:12.037000+00:00
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Its just the .png alphamaps I create from code that ends up black in FuTa
Archived author: Fred • Posted: 2021-07-12T12:59:19.530000+00:00
Original source
And looks broken ingame