[DiscordArchive] did anyone work on basic boat transports /w trinitycore recently? It was ages ago since I did this,
[DiscordArchive] did anyone work on basic boat transports /w trinitycore recently? It was ages ago since I did this,
Archived author: <o> • Posted: 2021-07-10T16:52:21.925000+00:00
Original source
did anyone work on basic boat transports /w trinitycore recently? It was ages ago since I did this, and I'm getting stuck on some magic around the TaxiPath id. Working from an existing transport, I can replace everything with new (identical aside from id/refs) rows, except for the TaxiPath itself, suggesting I'm missing an external reference.
Am I missing something beyond `TaxiNodes.dbc`, `TaxiPath.dbc`, `TaxiPathNodes.dbc`, `world/transports` and `world/gameobject_template`, especially something that externally references the taxipath id?
Archived author: stoneharry • Posted: 2021-07-10T16:53:35.103000+00:00
Original source
<@!787614711738138634> The boats should be quite straight forward to get to work, but there is a lot of black magic. For example, when editing those DBC's the ID has to be ascending without any gaps in the sequence, so you cannot add a new ID 5000 if 3000 is the highest existing, it would need to be 3001
Archived author: stoneharry • Posted: 2021-07-10T16:56:39.735000+00:00
Original source
might be missing gameobject_template_addon data too, I forget if that is needed