Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Could you insert a new function call in the WorldFrame event handler that just calls a function in y

[DiscordArchive] Could you insert a new function call in the WorldFrame event handler that just calls a function in y

[DiscordArchive] Could you insert a new function call in the WorldFrame event handler that just calls a function in y

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rektbyfaith
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07-02-2021, 06:15 PM
#1
Archived author: stoneharry • Posted: 2021-07-02T18:15:22.568000+00:00
Original source

Could you insert a new function call in the WorldFrame event handler that just calls a function in your own script/code?
rektbyfaith
07-02-2021, 06:15 PM #1

Archived author: stoneharry • Posted: 2021-07-02T18:15:22.568000+00:00
Original source

Could you insert a new function call in the WorldFrame event handler that just calls a function in your own script/code?

rektbyfaith
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07-02-2021, 06:15 PM
#2
Archived author: stoneharry • Posted: 2021-07-02T18:15:30.908000+00:00
Original source

without using the normal event system
rektbyfaith
07-02-2021, 06:15 PM #2

Archived author: stoneharry • Posted: 2021-07-02T18:15:30.908000+00:00
Original source

without using the normal event system

rektbyfaith
Administrator
0
07-02-2021, 06:26 PM
#3
Archived author: Assasiinss (Сергей) • Posted: 2021-07-02T18:26:31.132000+00:00
Original source

Hello everyone. Please tell me where to look for these parameters. I found a description of the error on wowdev, but I don't understand what to do with this information = (
0x006844E8 read 0x???????? (random bogus value)
While trying to push a vertex buffer during rendering, a vertex attribute had a bogus index. The context of this depends on the callers of CGxDevice:TonguerimVertexPtr, which can be many (at least 61).
This is probably an out of bounds write somewhere. The description for vertex attribs is between 0x00C60000 and 0x00C60300, which should be initialized by static construction, but likely was overwritten. The register values may help:
eax is the vertex attrib information. The memory pointed to is the corrupted memory. Watchpoint this.
ecx is the value that should be ≤ 14 but likely is some bogus huge value.
edx is the gxDevice pointer
rektbyfaith
07-02-2021, 06:26 PM #3

Archived author: Assasiinss (Сергей) • Posted: 2021-07-02T18:26:31.132000+00:00
Original source

Hello everyone. Please tell me where to look for these parameters. I found a description of the error on wowdev, but I don't understand what to do with this information = (
0x006844E8 read 0x???????? (random bogus value)
While trying to push a vertex buffer during rendering, a vertex attribute had a bogus index. The context of this depends on the callers of CGxDevice:TonguerimVertexPtr, which can be many (at least 61).
This is probably an out of bounds write somewhere. The description for vertex attribs is between 0x00C60000 and 0x00C60300, which should be initialized by static construction, but likely was overwritten. The register values may help:
eax is the vertex attrib information. The memory pointed to is the corrupted memory. Watchpoint this.
ecx is the value that should be ≤ 14 but likely is some bogus huge value.
edx is the gxDevice pointer

rektbyfaith
Administrator
0
07-02-2021, 06:34 PM
#4
Archived author: gigi • Posted: 2021-07-02T18:34:13.209000+00:00
Original source

where is that located? couldn't find it in WorldFrame.lua or .xml
rektbyfaith
07-02-2021, 06:34 PM #4

Archived author: gigi • Posted: 2021-07-02T18:34:13.209000+00:00
Original source

where is that located? couldn't find it in WorldFrame.lua or .xml

rektbyfaith
Administrator
0
07-02-2021, 06:34 PM
#5
Archived author: stoneharry • Posted: 2021-07-02T18:34:58.851000+00:00
Original source

It might not be handled in the interface files at all, not sure. Just throwing out ideas, not actually looked at the code
rektbyfaith
07-02-2021, 06:34 PM #5

Archived author: stoneharry • Posted: 2021-07-02T18:34:58.851000+00:00
Original source

It might not be handled in the interface files at all, not sure. Just throwing out ideas, not actually looked at the code

rektbyfaith
Administrator
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07-02-2021, 06:51 PM
#6
Archived author: Titi • Posted: 2021-07-02T18:51:18.459000+00:00
Original source

<@!271350028985958408> i'm trying to use wowasset parser but getting errors using paths with spaces as arguments, it seems to reject it if I add quotes
rektbyfaith
07-02-2021, 06:51 PM #6

Archived author: Titi • Posted: 2021-07-02T18:51:18.459000+00:00
Original source

<@!271350028985958408> i'm trying to use wowasset parser but getting errors using paths with spaces as arguments, it seems to reject it if I add quotes

rektbyfaith
Administrator
0
07-02-2021, 06:55 PM
#7
Archived author: stoneharry • Posted: 2021-07-02T18:55:07.493000+00:00
Original source

What's the exact command line command you are running?
rektbyfaith
07-02-2021, 06:55 PM #7

Archived author: stoneharry • Posted: 2021-07-02T18:55:07.493000+00:00
Original source

What's the exact command line command you are running?

rektbyfaith
Administrator
0
07-02-2021, 06:55 PM
#8
Archived author: stoneharry • Posted: 2021-07-02T18:55:53.063000+00:00
Original source

There is actually an example using a directory with spaces in the readme: https://github.com/stoneharry/WoW-Map-Asset-Parser
```bash
.\WoWResourceParser.exe -e -p --adtFolder=E:\_NewProjectWoW\_HOCKA\mpqs\world\maps\DungeonMode --dataFolder=E:\_NewProjectWoW\_HOCKA\mpqs "--destFolder=D:\WoW 3.3.5a\Data\patch-5.MPQ"
```
rektbyfaith
07-02-2021, 06:55 PM #8

Archived author: stoneharry • Posted: 2021-07-02T18:55:53.063000+00:00
Original source

There is actually an example using a directory with spaces in the readme: https://github.com/stoneharry/WoW-Map-Asset-Parser
```bash
.\WoWResourceParser.exe -e -p --adtFolder=E:\_NewProjectWoW\_HOCKA\mpqs\world\maps\DungeonMode --dataFolder=E:\_NewProjectWoW\_HOCKA\mpqs "--destFolder=D:\WoW 3.3.5a\Data\patch-5.MPQ"
```

rektbyfaith
Administrator
0
07-02-2021, 06:56 PM
#9
Archived author: Titi • Posted: 2021-07-02T18:56:51.267000+00:00
Original source

oh I see, you put the quote before --
rektbyfaith
07-02-2021, 06:56 PM #9

Archived author: Titi • Posted: 2021-07-02T18:56:51.267000+00:00
Original source

oh I see, you put the quote before --

rektbyfaith
Administrator
0
07-02-2021, 06:56 PM
#10
Archived author: Titi • Posted: 2021-07-02T18:56:52.592000+00:00
Original source

thanks
rektbyfaith
07-02-2021, 06:56 PM #10

Archived author: Titi • Posted: 2021-07-02T18:56:52.592000+00:00
Original source

thanks

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