[Archive] Keylogged Model Fix
[Archive] Keylogged Model Fix
Quote: it is not a keylogger. if you dont trust it you can just compile your own
Archived author: reflex0rzor • Posted: 2025-11-04T12:05:54.794225
Original source
Quote: it is not a keylogger. if you dont trust it you can just compile your own
Quote: How do we make our own anyway?
Archived author: Demonkunga • Posted: 2025-11-04T12:05:54.794225
Original source
Quote: How do we make our own anyway?
Quote: Originally Posted by Demonkunga
How do we make our own anyway?
http://zmutfx.privatepaste.com/051vR3NTNs
you just need to update the
Code:
DWORD dwOffset = 0xC4CEEF;
to
Code:
DWORD dwOffset = 0xC4DF97;
or for PTR:
Code:
DWORD dwOffset = 0xC2A037;
then compile it with a c++ compiler, i use Bloodsheds Dev-c++
Archived author: reflex0rzor • Posted: 2025-11-04T12:05:54.794225
Original source
Quote: Originally Posted by Demonkunga
How do we make our own anyway?
http://zmutfx.privatepaste.com/051vR3NTNs
you just need to update the
Code:
DWORD dwOffset = 0xC4CEEF;
to
Code:
DWORD dwOffset = 0xC4DF97;
or for PTR:
Code:
DWORD dwOffset = 0xC2A037;
then compile it with a c++ compiler, i use Bloodsheds Dev-c++
Quote: Oh noes he reminds me of the preppy girls who say "My aim is broken"
Archived author: holy.concept • Posted: 2025-11-04T12:05:54.794225
Original source
Quote: Oh noes he reminds me of the preppy girls who say "My aim is broken"
Quote: Originally Posted by reflex0rzor
http://zmutfx.privatepaste.com/051vR3NTNs
you just need to update the
Code:
DWORD dwOffset = 0xC4CEEF;
to
Code:
DWORD dwOffset = 0xC4DF97;
or for PTR:
Code:
DWORD dwOffset = 0xC2A037;
then compile it with a c++ compiler, i use Bloodsheds Dev-c++
I agree .
/closed (keeping an eye out though) .
Archived author: Flying Piggy • Posted: 2025-11-04T12:05:54.794225
Original source
Quote: Originally Posted by reflex0rzor
http://zmutfx.privatepaste.com/051vR3NTNs
you just need to update the
Code:
DWORD dwOffset = 0xC4CEEF;
to
Code:
DWORD dwOffset = 0xC4DF97;
or for PTR:
Code:
DWORD dwOffset = 0xC2A037;
then compile it with a c++ compiler, i use Bloodsheds Dev-c++
I agree .
/closed (keeping an eye out though) .