[DiscordArchive] THis does not seem correct at all? <@200677690838220800> Is it?
[DiscordArchive] THis does not seem correct at all? <@200677690838220800> Is it?
Archived author: MaxtorCoder • Posted: 2025-10-16T14:02:13.216000+00:00
Original source
Take a look at other CMSG packets
Archived author: Arwent • Posted: 2025-10-16T14:02:27.241000+00:00
Original source
It's totally not good, I'm aware of this
Archived author: MaxtorCoder • Posted: 2025-10-16T14:04:07.547000+00:00
Original source
Let me check some different code rq
Archived author: MaxtorCoder • Posted: 2025-10-16T14:04:28.215000+00:00
Original source
Fairly certain you'd be able to use fancy loop writers like:
Archived author: MaxtorCoder • Posted: 2025-10-16T14:04:34.309000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...#L785-L796
[Embed: TrinityCore/src/server/game/Server/Packets/CharacterPackets.cpp at ...]
TrinityCore Open Source MMO Framework (master = 11.2.5.63834, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...ackets.cpp
Archived author: MaxtorCoder • Posted: 2025-10-16T14:04:52.545000+00:00
Original source
But I simply need to know whether there is a `>> Size<uint32>(<container>)` one for bits
Archived author: MaxtorCoder • Posted: 2025-10-16T14:04:57.974000+00:00
Original source
<@200677690838220800> (sorry for ping again)
Archived author: Tea • Posted: 2025-10-16T14:05:09.483000+00:00
Original source
BitsSize<>
Archived author: MaxtorCoder • Posted: 2025-10-16T14:05:13.650000+00:00
Original source
Oh well there you have it
Archived author: Tea • Posted: 2025-10-16T14:05:38.247000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...n.cpp#L164