[DiscordArchive] Like world coordinates are just points - why can't you subtract them independent of the rotation?
[DiscordArchive] Like world coordinates are just points - why can't you subtract them independent of the rotation?
Archived author: Смердокрыл • Posted: 2025-10-10T20:21:16.047000+00:00
Original source
I *just* updated my PTR client(s) like half an hour ago and was like "why are all the servers unavailable?"
Archived author: Luzifix • Posted: 2025-10-10T20:23:03.768000+00:00
Original source
Of course, but this can also be done afterwards once the data has been collected
Archived author: Смердокрыл • Posted: 2025-10-10T20:23:19.655000+00:00
Original source
Quantum computing moment
Archived author: Tea • Posted: 2025-10-10T20:23:25.392000+00:00
Original source
no, it cannot in case the packet structure changes between ptr builds
Archived author: Tea • Posted: 2025-10-10T20:23:38.440000+00:00
Original source
nobody will reverse engineer the old ones, only what ships to live
Archived author: MaxtorCoder • Posted: 2025-10-10T20:23:45.024000+00:00
Original source
^
Archived author: Tea • Posted: 2025-10-10T20:25:39.518000+00:00
Original source
wowcsconstantsdocumentation.lua
Archived author: Tea • Posted: 2025-10-10T20:25:40.188000+00:00
Original source
lol
Archived author: MaxtorCoder • Posted: 2025-10-10T20:25:46.601000+00:00
Original source
Yeah, it contains the new fragments
Archived author: MaxtorCoder • Posted: 2025-10-10T20:26:03.443000+00:00
Original source
```
public enum WowCSEntityFragments : int32
{
FEntityPosition = 1, //
CGObject = 2, // UPDATEABLE, INDIRECT,
FTransportLink = 5, //
FPlayerOwnershipLink = 13, // INDIRECT,
CActor = 15, // INDIRECT,
FVendor_C = 17, // UPDATEABLE, INDIRECT,
FMirroredObject_C = 18, //
FMeshObjectData_C = 19, // UPDATEABLE,
FHousingDecor_C = 20, // UPDATEABLE,
FHousingRoom_C = 21, // UPDATEABLE,
FHousingRoomComponentMesh_C = 22, // UPDATEABLE,
FHousingPlayerHouse_C = 23, // UPDATEABLE,
FJamHousingCornerstone_C = 27, // UPDATEABLE,
FHousingDecorActor_C = 28, //
FHousingPlotAreaTrigger_C = 29, // UPDATEABLE,
FNeighborhoodMirrorData_C = 30, // UPDATEABLE,
FMirroredPositionData_C = 31, // UPDATEABLE,
PlayerHouseInfoComponent_C = 32, // UPDATEABLE, INDIRECT,
FHousingStorage_C = 33, // UPDATEABLE,
FHousingFixture_C = 34, // UPDATEABLE,
PlayerInitiativeComponent_C = 37, // UPDATEABLE, INDIRECT,
Tag_Item = 200, // TAG,
Tag_Container = 201, // TAG,
Tag_AzeriteEmpoweredItem = 202, // TAG,
Tag_AzeriteItem = 203, // TAG,
Tag_Unit = 204, // TAG,
Tag_Player = 205, // TAG,
Tag_GameObject = 206, // TAG,
Tag_DynamicObject = 207, // TAG,
Tag_Corpse = 208, // TAG,
Tag_AreaTrigger = 209, // TAG,
Tag_SceneObject = 210, // TAG,
Tag_Conversation = 211, // TAG,
Tag_AIGroup = 212, // TAG,
Tag_Scenario = 213, // TAG,
Tag_LootObject = 214, // TAG,
Tag_ActivePlayer = 215, // TAG,
Tag_ActiveClient_S = 216, // TAG,
Tag_ActiveObject_C = 217, // TAG,
Tag_VisibleObject_C = 218, // TAG,
Tag_UnitVehicle = 219, // TAG,
Tag_HousingRoom = 220, // TAG,
Tag_MeshObject = 221, // TAG,
Tag_HouseExteriorPiece = 224, // TAG,
Tag_HouseExteriorRoot = 225, // TAG,
End = 255, //
}
```