Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Like world coordinates are just points - why can't you subtract them independent of the rotation?

[DiscordArchive] Like world coordinates are just points - why can't you subtract them independent of the rotation?

[DiscordArchive] Like world coordinates are just points - why can't you subtract them independent of the rotation?

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rektbyfaith
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10-10-2025, 08:21 PM
#21
Archived author: Смердокрыл • Posted: 2025-10-10T20:21:16.047000+00:00
Original source

I *just* updated my PTR client(s) like half an hour ago and was like "why are all the servers unavailable?"
rektbyfaith
10-10-2025, 08:21 PM #21

Archived author: Смердокрыл • Posted: 2025-10-10T20:21:16.047000+00:00
Original source

I *just* updated my PTR client(s) like half an hour ago and was like "why are all the servers unavailable?"

rektbyfaith
Administrator
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10-10-2025, 08:23 PM
#22
Archived author: Luzifix • Posted: 2025-10-10T20:23:03.768000+00:00
Original source

Of course, but this can also be done afterwards once the data has been collected
rektbyfaith
10-10-2025, 08:23 PM #22

Archived author: Luzifix • Posted: 2025-10-10T20:23:03.768000+00:00
Original source

Of course, but this can also be done afterwards once the data has been collected

rektbyfaith
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10-10-2025, 08:23 PM
#23
Archived author: Смердокрыл • Posted: 2025-10-10T20:23:19.655000+00:00
Original source

Quantum computing moment
rektbyfaith
10-10-2025, 08:23 PM #23

Archived author: Смердокрыл • Posted: 2025-10-10T20:23:19.655000+00:00
Original source

Quantum computing moment

rektbyfaith
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10-10-2025, 08:23 PM
#24
Archived author: Tea • Posted: 2025-10-10T20:23:25.392000+00:00
Original source

no, it cannot in case the packet structure changes between ptr builds
rektbyfaith
10-10-2025, 08:23 PM #24

Archived author: Tea • Posted: 2025-10-10T20:23:25.392000+00:00
Original source

no, it cannot in case the packet structure changes between ptr builds

rektbyfaith
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10-10-2025, 08:23 PM
#25
Archived author: Tea • Posted: 2025-10-10T20:23:38.440000+00:00
Original source

nobody will reverse engineer the old ones, only what ships to live
rektbyfaith
10-10-2025, 08:23 PM #25

Archived author: Tea • Posted: 2025-10-10T20:23:38.440000+00:00
Original source

nobody will reverse engineer the old ones, only what ships to live

rektbyfaith
Administrator
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10-10-2025, 08:23 PM
#26
Archived author: MaxtorCoder • Posted: 2025-10-10T20:23:45.024000+00:00
Original source

^
rektbyfaith
10-10-2025, 08:23 PM #26

Archived author: MaxtorCoder • Posted: 2025-10-10T20:23:45.024000+00:00
Original source

^

rektbyfaith
Administrator
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10-10-2025, 08:25 PM
#27
Archived author: Tea • Posted: 2025-10-10T20:25:39.518000+00:00
Original source

wowcsconstantsdocumentation.lua
rektbyfaith
10-10-2025, 08:25 PM #27

Archived author: Tea • Posted: 2025-10-10T20:25:39.518000+00:00
Original source

wowcsconstantsdocumentation.lua

rektbyfaith
Administrator
0
10-10-2025, 08:25 PM
#28
Archived author: Tea • Posted: 2025-10-10T20:25:40.188000+00:00
Original source

lol
rektbyfaith
10-10-2025, 08:25 PM #28

Archived author: Tea • Posted: 2025-10-10T20:25:40.188000+00:00
Original source

lol

rektbyfaith
Administrator
0
10-10-2025, 08:25 PM
#29
Archived author: MaxtorCoder • Posted: 2025-10-10T20:25:46.601000+00:00
Original source

Yeah, it contains the new fragments
rektbyfaith
10-10-2025, 08:25 PM #29

Archived author: MaxtorCoder • Posted: 2025-10-10T20:25:46.601000+00:00
Original source

Yeah, it contains the new fragments

rektbyfaith
Administrator
0
10-10-2025, 08:26 PM
#30
Archived author: MaxtorCoder • Posted: 2025-10-10T20:26:03.443000+00:00
Original source

```
public enum WowCSEntityFragments : int32
{
FEntityPosition = 1, //
CGObject = 2, // UPDATEABLE, INDIRECT,
FTransportLink = 5, //
FPlayerOwnershipLink = 13, // INDIRECT,
CActor = 15, // INDIRECT,
FVendor_C = 17, // UPDATEABLE, INDIRECT,
FMirroredObject_C = 18, //
FMeshObjectData_C = 19, // UPDATEABLE,
FHousingDecor_C = 20, // UPDATEABLE,
FHousingRoom_C = 21, // UPDATEABLE,
FHousingRoomComponentMesh_C = 22, // UPDATEABLE,
FHousingPlayerHouse_C = 23, // UPDATEABLE,
FJamHousingCornerstone_C = 27, // UPDATEABLE,
FHousingDecorActor_C = 28, //
FHousingPlotAreaTrigger_C = 29, // UPDATEABLE,
FNeighborhoodMirrorData_C = 30, // UPDATEABLE,
FMirroredPositionData_C = 31, // UPDATEABLE,
PlayerHouseInfoComponent_C = 32, // UPDATEABLE, INDIRECT,
FHousingStorage_C = 33, // UPDATEABLE,
FHousingFixture_C = 34, // UPDATEABLE,
PlayerInitiativeComponent_C = 37, // UPDATEABLE, INDIRECT,
Tag_Item = 200, // TAG,
Tag_Container = 201, // TAG,
Tag_AzeriteEmpoweredItem = 202, // TAG,
Tag_AzeriteItem = 203, // TAG,
Tag_Unit = 204, // TAG,
Tag_Player = 205, // TAG,
Tag_GameObject = 206, // TAG,
Tag_DynamicObject = 207, // TAG,
Tag_Corpse = 208, // TAG,
Tag_AreaTrigger = 209, // TAG,
Tag_SceneObject = 210, // TAG,
Tag_Conversation = 211, // TAG,
Tag_AIGroup = 212, // TAG,
Tag_Scenario = 213, // TAG,
Tag_LootObject = 214, // TAG,
Tag_ActivePlayer = 215, // TAG,
Tag_ActiveClient_S = 216, // TAG,
Tag_ActiveObject_C = 217, // TAG,
Tag_VisibleObject_C = 218, // TAG,
Tag_UnitVehicle = 219, // TAG,
Tag_HousingRoom = 220, // TAG,
Tag_MeshObject = 221, // TAG,
Tag_HouseExteriorPiece = 224, // TAG,
Tag_HouseExteriorRoot = 225, // TAG,
End = 255, //
}
```
rektbyfaith
10-10-2025, 08:26 PM #30

Archived author: MaxtorCoder • Posted: 2025-10-10T20:26:03.443000+00:00
Original source

```
public enum WowCSEntityFragments : int32
{
FEntityPosition = 1, //
CGObject = 2, // UPDATEABLE, INDIRECT,
FTransportLink = 5, //
FPlayerOwnershipLink = 13, // INDIRECT,
CActor = 15, // INDIRECT,
FVendor_C = 17, // UPDATEABLE, INDIRECT,
FMirroredObject_C = 18, //
FMeshObjectData_C = 19, // UPDATEABLE,
FHousingDecor_C = 20, // UPDATEABLE,
FHousingRoom_C = 21, // UPDATEABLE,
FHousingRoomComponentMesh_C = 22, // UPDATEABLE,
FHousingPlayerHouse_C = 23, // UPDATEABLE,
FJamHousingCornerstone_C = 27, // UPDATEABLE,
FHousingDecorActor_C = 28, //
FHousingPlotAreaTrigger_C = 29, // UPDATEABLE,
FNeighborhoodMirrorData_C = 30, // UPDATEABLE,
FMirroredPositionData_C = 31, // UPDATEABLE,
PlayerHouseInfoComponent_C = 32, // UPDATEABLE, INDIRECT,
FHousingStorage_C = 33, // UPDATEABLE,
FHousingFixture_C = 34, // UPDATEABLE,
PlayerInitiativeComponent_C = 37, // UPDATEABLE, INDIRECT,
Tag_Item = 200, // TAG,
Tag_Container = 201, // TAG,
Tag_AzeriteEmpoweredItem = 202, // TAG,
Tag_AzeriteItem = 203, // TAG,
Tag_Unit = 204, // TAG,
Tag_Player = 205, // TAG,
Tag_GameObject = 206, // TAG,
Tag_DynamicObject = 207, // TAG,
Tag_Corpse = 208, // TAG,
Tag_AreaTrigger = 209, // TAG,
Tag_SceneObject = 210, // TAG,
Tag_Conversation = 211, // TAG,
Tag_AIGroup = 212, // TAG,
Tag_Scenario = 213, // TAG,
Tag_LootObject = 214, // TAG,
Tag_ActivePlayer = 215, // TAG,
Tag_ActiveClient_S = 216, // TAG,
Tag_ActiveObject_C = 217, // TAG,
Tag_VisibleObject_C = 218, // TAG,
Tag_UnitVehicle = 219, // TAG,
Tag_HousingRoom = 220, // TAG,
Tag_MeshObject = 221, // TAG,
Tag_HouseExteriorPiece = 224, // TAG,
Tag_HouseExteriorRoot = 225, // TAG,
End = 255, //
}
```

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