[DiscordArchive] <@376821416105869315> What is it you're reversing, the housing system?
[DiscordArchive] <@376821416105869315> What is it you're reversing, the housing system?
![[Image: image.png?ex=690c3bf5&is=690aea75&hm=9b4...3d7c15bcf&]](https://cdn.discordapp.com/attachments/376457124726702080/1426270815749541908/image.png?ex=690c3bf5&is=690aea75&hm=9b43ba1ec76f734abb0cd70873a544fbfe919d1e9afcb4adc0427563d7c15bcf&)
Archived author: MaxtorCoder • Posted: 2025-10-10T18:11:01.418000+00:00
Original source
But yeah the door needs to be on that position Just don't know yet how blizzard calculates that offset
![[Image: image.png?ex=690c3bf5&is=690aea75&hm=9b4...3d7c15bcf&]](https://cdn.discordapp.com/attachments/376457124726702080/1426270815749541908/image.png?ex=690c3bf5&is=690aea75&hm=9b43ba1ec76f734abb0cd70873a544fbfe919d1e9afcb4adc0427563d7c15bcf&)
Archived author: Смердокрыл • Posted: 2025-10-10T18:13:07.473000+00:00
Original source
Is it very different from regular gameobject handling? I mean just the houses and decorations, ignoring all the phasing and stuff
Archived author: MaxtorCoder • Posted: 2025-10-10T18:14:13.162000+00:00
Original source
I haven't looked at decor yet to be honest
Archived author: MaxtorCoder • Posted: 2025-10-10T18:14:32.641000+00:00
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More researching on how all of this works
Archived author: MaxtorCoder • Posted: 2025-10-10T18:14:43.144000+00:00
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I wanted to do exterior first before I went into interior
Archived author: MaxtorCoder • Posted: 2025-10-10T18:14:56.765000+00:00
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It's literally just a seperate instanced map with 2 rooms pre-spawned
Archived author: MaxtorCoder • Posted: 2025-10-10T18:15:10.301000+00:00
Original source
And each room is a mesh object you can place decor in
Archived author: Смердокрыл • Posted: 2025-10-10T18:16:15.243000+00:00
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So a "housing fixture" is the mesh? Or the actual visible building wmo itself
Archived author: MaxtorCoder • Posted: 2025-10-10T18:16:52.361000+00:00
Original source
Both
Archived author: MaxtorCoder • Posted: 2025-10-10T18:16:59.780000+00:00
Original source
MeshObject _can_ be a HousingFixture