Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] what do you even want to achieve here? merge player known appearances with preset data?

[DiscordArchive] what do you even want to achieve here? merge player known appearances with preset data?

[DiscordArchive] what do you even want to achieve here? merge player known appearances with preset data?

rektbyfaith
Administrator
0
09-23-2025, 02:48 PM
#1
Archived author: Tea • Posted: 2025-09-23T14:48:45.637000+00:00
Original source

what do you even want to achieve here? merge player known appearances with preset data?
rektbyfaith
09-23-2025, 02:48 PM #1

Archived author: Tea • Posted: 2025-09-23T14:48:45.637000+00:00
Original source

what do you even want to achieve here? merge player known appearances with preset data?

rektbyfaith
Administrator
0
09-23-2025, 05:34 PM
#2
Archived author: Vel • Posted: 2025-09-23T17:34:37.750000+00:00
Original source

It works for the first, but after player has some data in `battlenet_item_appearances` it is just being ignored and it still takes what's inside `vel_appearances` instead.
rektbyfaith
09-23-2025, 05:34 PM #2

Archived author: Vel • Posted: 2025-09-23T17:34:37.750000+00:00
Original source

It works for the first, but after player has some data in `battlenet_item_appearances` it is just being ignored and it still takes what's inside `vel_appearances` instead.

rektbyfaith
Administrator
0
09-23-2025, 05:36 PM
#3
Archived author: Vel • Posted: 2025-09-23T17:36:16.387000+00:00
Original source

So let's say in the `vel_appearances` there are `9360` rows all with max appearance mask value. Then a player has inside just a dozens of blobs (they don't have all appearances added). But the core still takes the `vel_appearances` and it should **NOT**. When I execute the SQL manually in console, it returns just the data from what the player actually has and not from `vel_appearances` and that's what I need core to do. But it behaves differently and I have no idea why.
rektbyfaith
09-23-2025, 05:36 PM #3

Archived author: Vel • Posted: 2025-09-23T17:36:16.387000+00:00
Original source

So let's say in the `vel_appearances` there are `9360` rows all with max appearance mask value. Then a player has inside just a dozens of blobs (they don't have all appearances added). But the core still takes the `vel_appearances` and it should **NOT**. When I execute the SQL manually in console, it returns just the data from what the player actually has and not from `vel_appearances` and that's what I need core to do. But it behaves differently and I have no idea why.

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