Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Question is, whether I should expect some possible performance impacts if each player would have all

[DiscordArchive] Question is, whether I should expect some possible performance impacts if each player would have all

[DiscordArchive] Question is, whether I should expect some possible performance impacts if each player would have all

Pages (3): 1 2 3 Next
rektbyfaith
Administrator
0
09-22-2025, 07:31 PM
#1
Archived author: Vel • Posted: 2025-09-22T19:31:57.974000+00:00
Original source

Question is, whether I should expect some possible performance impacts if each player would have all 55093 item appearances unlocked?
rektbyfaith
09-22-2025, 07:31 PM #1

Archived author: Vel • Posted: 2025-09-22T19:31:57.974000+00:00
Original source

Question is, whether I should expect some possible performance impacts if each player would have all 55093 item appearances unlocked?

rektbyfaith
Administrator
0
09-22-2025, 07:34 PM
#2
Archived author: Tea • Posted: 2025-09-22T19:34:15.656000+00:00
Original source

from just having them? no, not at all
rektbyfaith
09-22-2025, 07:34 PM #2

Archived author: Tea • Posted: 2025-09-22T19:34:15.656000+00:00
Original source

from just having them? no, not at all

rektbyfaith
Administrator
0
09-22-2025, 07:34 PM
#3
Archived author: Tea • Posted: 2025-09-22T19:34:28.751000+00:00
Original source

its the learning part thats perf intensive
rektbyfaith
09-22-2025, 07:34 PM #3

Archived author: Tea • Posted: 2025-09-22T19:34:28.751000+00:00
Original source

its the learning part thats perf intensive

rektbyfaith
Administrator
0
09-22-2025, 07:36 PM
#4
Archived author: Vel • Posted: 2025-09-22T19:36:38.438000+00:00
Original source

Oh, then that's fine. So if 100 players run around with 55093 item appearances added it's completely fine?... I think I can just implement something like "ingame catalogue" player can browse and search by name and by clicking on the appearance it will get added. So that way they can basically find what they like and we actually don't need to add them to them on the very beginning.
rektbyfaith
09-22-2025, 07:36 PM #4

Archived author: Vel • Posted: 2025-09-22T19:36:38.438000+00:00
Original source

Oh, then that's fine. So if 100 players run around with 55093 item appearances added it's completely fine?... I think I can just implement something like "ingame catalogue" player can browse and search by name and by clicking on the appearance it will get added. So that way they can basically find what they like and we actually don't need to add them to them on the very beginning.

rektbyfaith
Administrator
0
09-22-2025, 07:38 PM
#5
Archived author: Tea • Posted: 2025-09-22T19:38:09.537000+00:00
Original source

yeah, all its going to cause after learning is 37kb of memory use (per player) for the bitarray
rektbyfaith
09-22-2025, 07:38 PM #5

Archived author: Tea • Posted: 2025-09-22T19:38:09.537000+00:00
Original source

yeah, all its going to cause after learning is 37kb of memory use (per player) for the bitarray

rektbyfaith
Administrator
0
09-22-2025, 07:38 PM
#6
Archived author: Tea • Posted: 2025-09-22T19:38:17.158000+00:00
Original source

but that doesnt take any cpu time
rektbyfaith
09-22-2025, 07:38 PM #6

Archived author: Tea • Posted: 2025-09-22T19:38:17.158000+00:00
Original source

but that doesnt take any cpu time

rektbyfaith
Administrator
0
09-22-2025, 07:39 PM
#7
Archived author: Vel • Posted: 2025-09-22T19:39:28.204000+00:00
Original source

And where is the player X item appearance stored? If it's like a relation table I can just cram the SQL inserts there maybe?
rektbyfaith
09-22-2025, 07:39 PM #7

Archived author: Vel • Posted: 2025-09-22T19:39:28.204000+00:00
Original source

And where is the player X item appearance stored? If it's like a relation table I can just cram the SQL inserts there maybe?

rektbyfaith
Administrator
0
09-22-2025, 07:44 PM
#8
Archived author: Tea • Posted: 2025-09-22T19:44:10.151000+00:00
Original source

auth db
rektbyfaith
09-22-2025, 07:44 PM #8

Archived author: Tea • Posted: 2025-09-22T19:44:10.151000+00:00
Original source

auth db

rektbyfaith
Administrator
0
09-22-2025, 07:44 PM
#9
Archived author: Tea • Posted: 2025-09-22T19:44:10.638000+00:00
Original source

battlenet_item_appearances
rektbyfaith
09-22-2025, 07:44 PM #9

Archived author: Tea • Posted: 2025-09-22T19:44:10.638000+00:00
Original source

battlenet_item_appearances

rektbyfaith
Administrator
0
09-22-2025, 07:49 PM
#10
Archived author: Vel • Posted: 2025-09-22T19:49:41.466000+00:00
Original source

Thanks. What will happen if player has all 55K appearances added and they log in without cache etc. Or if we add them using some bulk SQL on character create. When he logs in, it should show them like `[Some item] has ben added to your appearance collection.` because I guess server has to actually deliver those packets to the player. Wouldn't this just instantly kill the client?
rektbyfaith
09-22-2025, 07:49 PM #10

Archived author: Vel • Posted: 2025-09-22T19:49:41.466000+00:00
Original source

Thanks. What will happen if player has all 55K appearances added and they log in without cache etc. Or if we add them using some bulk SQL on character create. When he logs in, it should show them like `[Some item] has ben added to your appearance collection.` because I guess server has to actually deliver those packets to the player. Wouldn't this just instantly kill the client?

Pages (3): 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)