Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] So the blob value would be something like:

[DiscordArchive] So the blob value would be something like:

[DiscordArchive] So the blob value would be something like:

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rektbyfaith
Administrator
0
09-09-2025, 07:23 PM
#31
Archived author: Vel • Posted: 2025-09-09T19:23:13.166000+00:00
Original source

So basically I'd just spam the client with this when I catch that their got into character selection or somewhere around there? (Before logging into the actual game to prevent some hotfixes not being applied correctly client side)
```c++
WorldPacket const* DBReply::Write()
{
_worldPacket << uint32(TableHash);
_worldPacket << uint32(RecordID);
_worldPacket << uint32(Timestamp);
_worldPacket << Bits<3>(Status);
_worldPacket << Size<uint32>(Data);
_worldPacket.append(Data);

return &_worldPacket;
}
```
rektbyfaith
09-09-2025, 07:23 PM #31

Archived author: Vel • Posted: 2025-09-09T19:23:13.166000+00:00
Original source

So basically I'd just spam the client with this when I catch that their got into character selection or somewhere around there? (Before logging into the actual game to prevent some hotfixes not being applied correctly client side)
```c++
WorldPacket const* DBReply::Write()
{
_worldPacket << uint32(TableHash);
_worldPacket << uint32(RecordID);
_worldPacket << uint32(Timestamp);
_worldPacket << Bits<3>(Status);
_worldPacket << Size<uint32>(Data);
_worldPacket.append(Data);

return &_worldPacket;
}
```

rektbyfaith
Administrator
0
09-09-2025, 07:23 PM
#32
Archived author: Vel • Posted: 2025-09-09T19:23:52.014000+00:00
Original source

Can it be just mass-spammed like 1000 packets one after another or should it be queued to avoid some client side throttling?
rektbyfaith
09-09-2025, 07:23 PM #32

Archived author: Vel • Posted: 2025-09-09T19:23:52.014000+00:00
Original source

Can it be just mass-spammed like 1000 packets one after another or should it be queued to avoid some client side throttling?

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