[DiscordArchive] So the blob value would be something like:
[DiscordArchive] So the blob value would be something like:
Archived author: Vel • Posted: 2025-09-09T19:19:22.108000+00:00
Original source
If I send it let's say when player has loaded the map and the specified light ID applied. And then it receives the hotfix, will it instantly change ingame? If I for example change color, or would he need a relog?
Archived author: Tea • Posted: 2025-09-09T19:19:41.394000+00:00
Original source
that depends
Archived author: Tea • Posted: 2025-09-09T19:20:22.012000+00:00
Original source
each db2 file behaves differently and it depends if blizz added a "on hotfix callback" to that table
Archived author: Tea • Posted: 2025-09-09T19:20:27.787000+00:00
Original source
*in the client
Archived author: Vel • Posted: 2025-09-09T19:20:35.898000+00:00
Original source
Ah. I see
Archived author: Vel • Posted: 2025-09-09T19:20:40.693000+00:00
Original source
Is it this packet `SMSG_HOTFIX_CONNECT` ?
Archived author: Vel • Posted: 2025-09-09T19:20:48.170000+00:00
Original source
I see the `SMSG_HOTFIX_MESSAGE` is unhandled.
Archived author: Tea • Posted: 2025-09-09T19:21:03.766000+00:00
Original source
SMSG_HOTFIX_CONNECT you cant use this
Archived author: Tea • Posted: 2025-09-09T19:21:28.486000+00:00
Original source
SMSG_HOTFIX_MESSAGE would require setting up hotfix ids, the same way as hotfix_data table
Archived author: Tea • Posted: 2025-09-09T19:21:39.732000+00:00
Original source
what you want for random sends is SMSG_DB_REPLY