[DiscordArchive] Guys, in Gilneas in the starting quest chain there is a Door (gameobject), how to make it so that 1
[DiscordArchive] Guys, in Gilneas in the starting quest chain there is a Door (gameobject), how to make it so that 1
Archived author: devwq • Posted: 2025-09-09T09:55:40.826000+00:00
Original source
Guys, in Gilneas in the starting quest chain there is a Door (gameobject), how to make it so that 1 and the same door cannot be opened after receiving a kill credit?
Archived author: Northstrider • Posted: 2025-09-09T09:56:04.296000+00:00
Original source
you don't. It's intended and blizzlike to use the same door twice
Archived author: devwq • Posted: 2025-09-09T09:56:12.001000+00:00
Original source
Got it
Archived author: devwq • Posted: 2025-09-09T09:56:14.941000+00:00
Original source
Thank you sir
Archived author: Northstrider • Posted: 2025-09-09T09:56:34.349000+00:00
Original source
that's why they stay open for that long. to encourage the player to go somewhere else, but you can still use it again after it closes
Archived author: devwq • Posted: 2025-09-09T09:59:09.544000+00:00
Original source
Could you please tell me, out of curiosity, how this is done if according to the quest on the official server 1 and the same gameobject, for example, cannot be looted?
Archived author: devwq • Posted: 2025-09-09T09:59:49.363000+00:00
Original source
conditions? or how to handle this
Archived author: Northstrider • Posted: 2025-09-09T10:00:25.229000+00:00
Original source
usually they tie singular gameobjects to single quest objectives and toggle the according gameobject flags. this is not possible when you have one gameobject, you'd need copies with different entries
Archived author: devwq • Posted: 2025-09-09T10:01:22.688000+00:00
Original source
Thank you
Archived author: Whatifeel • Posted: 2025-09-09T11:21:03.425000+00:00
Original source
I am also working on this Quest