Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Is there any docs that explain options for ItemType and LootMode for master in creature_loot_templat

[DiscordArchive] Is there any docs that explain options for ItemType and LootMode for master in creature_loot_templat

[DiscordArchive] Is there any docs that explain options for ItemType and LootMode for master in creature_loot_templat

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rektbyfaith
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06-25-2025, 03:45 PM
#21
Archived author: Telegrill • Posted: 2025-06-25T15:45:22.379000+00:00
Original source

if you were to set 50% of on both, system will roll item A, fails, goes onto B, it rolls B, fails, you get nothing
rektbyfaith
06-25-2025, 03:45 PM #21

Archived author: Telegrill • Posted: 2025-06-25T15:45:22.379000+00:00
Original source

if you were to set 50% of on both, system will roll item A, fails, goes onto B, it rolls B, fails, you get nothing

rektbyfaith
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06-25-2025, 03:45 PM
#22
Archived author: Tea • Posted: 2025-06-25T15:45:50.217000+00:00
Original source

i dont remember how it works without looking at code
rektbyfaith
06-25-2025, 03:45 PM #22

Archived author: Tea • Posted: 2025-06-25T15:45:50.217000+00:00
Original source

i dont remember how it works without looking at code

rektbyfaith
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06-25-2025, 03:46 PM
#23
Archived author: Tea • Posted: 2025-06-25T15:46:35.399000+00:00
Original source

you should verify (by reading loot generation code) that what you just said is true
rektbyfaith
06-25-2025, 03:46 PM #23

Archived author: Tea • Posted: 2025-06-25T15:46:35.399000+00:00
Original source

you should verify (by reading loot generation code) that what you just said is true

rektbyfaith
Administrator
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06-25-2025, 03:47 PM
#24
Archived author: Telegrill • Posted: 2025-06-25T15:47:02.494000+00:00
Original source

what I don't remember is how the system iterates over items in a group, not sure the order it follows
rektbyfaith
06-25-2025, 03:47 PM #24

Archived author: Telegrill • Posted: 2025-06-25T15:47:02.494000+00:00
Original source

what I don't remember is how the system iterates over items in a group, not sure the order it follows

rektbyfaith
Administrator
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06-25-2025, 03:47 PM
#25
Archived author: Tea • Posted: 2025-06-25T15:47:58.039000+00:00
Original source

all i remember is that there are 2 separate std::vectors for grouped loot with explicit chance and with 0
rektbyfaith
06-25-2025, 03:47 PM #25

Archived author: Tea • Posted: 2025-06-25T15:47:58.039000+00:00
Original source

all i remember is that there are 2 separate std::vectors for grouped loot with explicit chance and with 0

rektbyfaith
Administrator
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06-25-2025, 03:48 PM
#26
Archived author: Telegrill • Posted: 2025-06-25T15:48:08.908000+00:00
Original source

yeah, being 0 and > 0
rektbyfaith
06-25-2025, 03:48 PM #26

Archived author: Telegrill • Posted: 2025-06-25T15:48:08.908000+00:00
Original source

yeah, being 0 and > 0

rektbyfaith
Administrator
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06-25-2025, 03:48 PM
#27
Archived author: Telegrill • Posted: 2025-06-25T15:48:42.214000+00:00
Original source

anything in 0 can drop based on their individual chances, you can get 0 and all items inside, whereas > 0 only 1 or none can drop
rektbyfaith
06-25-2025, 03:48 PM #27

Archived author: Telegrill • Posted: 2025-06-25T15:48:42.214000+00:00
Original source

anything in 0 can drop based on their individual chances, you can get 0 and all items inside, whereas > 0 only 1 or none can drop

rektbyfaith
Administrator
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06-25-2025, 03:51 PM
#28
Archived author: Telegrill • Posted: 2025-06-25T15:51:04.324000+00:00
Original source

iirc the iteration was based on the order of the entries being stored during loading
rektbyfaith
06-25-2025, 03:51 PM #28

Archived author: Telegrill • Posted: 2025-06-25T15:51:04.324000+00:00
Original source

iirc the iteration was based on the order of the entries being stored during loading

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