Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] But I can't set waypoints for the boss through SAI, can I?

[DiscordArchive] But I can't set waypoints for the boss through SAI, can I?

[DiscordArchive] But I can't set waypoints for the boss through SAI, can I?

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rektbyfaith
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03-01-2025, 12:09 PM
#1
Archived author: devwq • Posted: 2025-03-01T12:09:57.268000+00:00
Original source

But I can't set waypoints for the boss through SAI, can I?
rektbyfaith
03-01-2025, 12:09 PM #1

Archived author: devwq • Posted: 2025-03-01T12:09:57.268000+00:00
Original source

But I can't set waypoints for the boss through SAI, can I?

rektbyfaith
Administrator
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03-01-2025, 12:10 PM
#2
Archived author: devwq • Posted: 2025-03-01T12:10:16.312000+00:00
Original source

Because we override it with ScriptName isn't it?
rektbyfaith
03-01-2025, 12:10 PM #2

Archived author: devwq • Posted: 2025-03-01T12:10:16.312000+00:00
Original source

Because we override it with ScriptName isn't it?

rektbyfaith
Administrator
0
03-01-2025, 12:10 PM
#3
Archived author: edea • Posted: 2025-03-01T12:10:37.841000+00:00
Original source

no, bosses always c++
rektbyfaith
03-01-2025, 12:10 PM #3

Archived author: edea • Posted: 2025-03-01T12:10:37.841000+00:00
Original source

no, bosses always c++

rektbyfaith
Administrator
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03-01-2025, 12:11 PM
#4
Archived author: devwq • Posted: 2025-03-01T12:11:11.281000+00:00
Original source

yep, so if boss has some waypoints i should define them like that?
rektbyfaith
03-01-2025, 12:11 PM #4

Archived author: devwq • Posted: 2025-03-01T12:11:11.281000+00:00
Original source

yep, so if boss has some waypoints i should define them like that?

rektbyfaith
Administrator
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03-01-2025, 12:15 PM
#5
Archived author: edea • Posted: 2025-03-01T12:15:08.871000+00:00
Original source

you can set waypoints on db and call them in the script with movepath
rektbyfaith
03-01-2025, 12:15 PM #5

Archived author: edea • Posted: 2025-03-01T12:15:08.871000+00:00
Original source

you can set waypoints on db and call them in the script with movepath

rektbyfaith
Administrator
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03-01-2025, 12:17 PM
#6
Archived author: devwq • Posted: 2025-03-01T12:17:33.535000+00:00
Original source

Thanks! I will try to find some examples at TC sources
rektbyfaith
03-01-2025, 12:17 PM #6

Archived author: devwq • Posted: 2025-03-01T12:17:33.535000+00:00
Original source

Thanks! I will try to find some examples at TC sources

rektbyfaith
Administrator
0
03-01-2025, 12:19 PM
#7
Archived author: ModoX • Posted: 2025-03-01T12:19:20.552000+00:00
Original source

you can also trigger waypoints with sai, but bosses should always use c++
rektbyfaith
03-01-2025, 12:19 PM #7

Archived author: ModoX • Posted: 2025-03-01T12:19:20.552000+00:00
Original source

you can also trigger waypoints with sai, but bosses should always use c++

rektbyfaith
Administrator
0
03-01-2025, 12:23 PM
#8
Archived author: devwq • Posted: 2025-03-01T12:23:44.489000+00:00
Original source

Yep! Gotcha
rektbyfaith
03-01-2025, 12:23 PM #8

Archived author: devwq • Posted: 2025-03-01T12:23:44.489000+00:00
Original source

Yep! Gotcha

rektbyfaith
Administrator
0
03-01-2025, 12:23 PM
#9
Archived author: devwq • Posted: 2025-03-01T12:23:48.725000+00:00
Original source

Thanks
rektbyfaith
03-01-2025, 12:23 PM #9

Archived author: devwq • Posted: 2025-03-01T12:23:48.725000+00:00
Original source

Thanks

rektbyfaith
Administrator
0
03-01-2025, 12:26 PM
#10
Archived author: devwq • Posted: 2025-03-01T12:26:13.118000+00:00
Original source

Also i had a stupid question. For example: i have plunderstorm sniff. How can i find non-implemented opcodes in parsed txt? In WDE i don't see anything except bpay opcodes.
rektbyfaith
03-01-2025, 12:26 PM #10

Archived author: devwq • Posted: 2025-03-01T12:26:13.118000+00:00
Original source

Also i had a stupid question. For example: i have plunderstorm sniff. How can i find non-implemented opcodes in parsed txt? In WDE i don't see anything except bpay opcodes.

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