[DiscordArchive] But I can't set waypoints for the boss through SAI, can I?
[DiscordArchive] But I can't set waypoints for the boss through SAI, can I?
Archived author: devwq • Posted: 2025-03-01T12:09:57.268000+00:00
Original source
But I can't set waypoints for the boss through SAI, can I?
Archived author: devwq • Posted: 2025-03-01T12:10:16.312000+00:00
Original source
Because we override it with ScriptName isn't it?
Archived author: edea • Posted: 2025-03-01T12:10:37.841000+00:00
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no, bosses always c++
Archived author: devwq • Posted: 2025-03-01T12:11:11.281000+00:00
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yep, so if boss has some waypoints i should define them like that?
Archived author: edea • Posted: 2025-03-01T12:15:08.871000+00:00
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you can set waypoints on db and call them in the script with movepath
Archived author: devwq • Posted: 2025-03-01T12:17:33.535000+00:00
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Thanks! I will try to find some examples at TC sources
Archived author: ModoX • Posted: 2025-03-01T12:19:20.552000+00:00
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you can also trigger waypoints with sai, but bosses should always use c++
Archived author: devwq • Posted: 2025-03-01T12:23:44.489000+00:00
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Yep! Gotcha
Archived author: devwq • Posted: 2025-03-01T12:23:48.725000+00:00
Original source
Thanks
Archived author: devwq • Posted: 2025-03-01T12:26:13.118000+00:00
Original source
Also i had a stupid question. For example: i have plunderstorm sniff. How can i find non-implemented opcodes in parsed txt? In WDE i don't see anything except bpay opcodes.