Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] <@200677690838220800> Do you know the proper struct name of DynamicUF in client?

[DiscordArchive] <@200677690838220800> Do you know the proper struct name of DynamicUF in client?

[DiscordArchive] <@200677690838220800> Do you know the proper struct name of DynamicUF in client?

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rektbyfaith
Administrator
0
01-03-2025, 10:52 AM
#11
Archived author: Tea • Posted: 2025-01-03T10:52:18.316000+00:00
Original source

you can ignore allocators tho
rektbyfaith
01-03-2025, 10:52 AM #11

Archived author: Tea • Posted: 2025-01-03T10:52:18.316000+00:00
Original source

you can ignore allocators tho

rektbyfaith
Administrator
0
01-03-2025, 10:52 AM
#12
Archived author: MaxtorCoder • Posted: 2025-01-03T10:52:25.689000+00:00
Original source

Yeah that is usually what I do <:lul:451485508380655616>
rektbyfaith
01-03-2025, 10:52 AM #12

Archived author: MaxtorCoder • Posted: 2025-01-03T10:52:25.689000+00:00
Original source

Yeah that is usually what I do <:lul:451485508380655616>

rektbyfaith
Administrator
0
01-03-2025, 10:52 AM
#13
Archived author: Tea • Posted: 2025-01-03T10:52:27.673000+00:00
Original source

oops
rektbyfaith
01-03-2025, 10:52 AM #13

Archived author: Tea • Posted: 2025-01-03T10:52:27.673000+00:00
Original source

oops

rektbyfaith
Administrator
0
01-03-2025, 10:52 AM
#14
Archived author: Tea • Posted: 2025-01-03T10:52:28.825000+00:00
Original source

its 5
rektbyfaith
01-03-2025, 10:52 AM #14

Archived author: Tea • Posted: 2025-01-03T10:52:28.825000+00:00
Original source

its 5

rektbyfaith
Administrator
0
01-03-2025, 10:52 AM
#15
Archived author: MaxtorCoder • Posted: 2025-01-03T10:52:36.733000+00:00
Original source

MaskContainer being the ChangesMask type?
rektbyfaith
01-03-2025, 10:52 AM #15

Archived author: MaxtorCoder • Posted: 2025-01-03T10:52:36.733000+00:00
Original source

MaskContainer being the ChangesMask type?

rektbyfaith
Administrator
0
01-03-2025, 10:52 AM
#16
Archived author: MaxtorCoder • Posted: 2025-01-03T10:52:40.809000+00:00
Original source

So blz::vector<uint32>?
rektbyfaith
01-03-2025, 10:52 AM #16

Archived author: MaxtorCoder • Posted: 2025-01-03T10:52:40.809000+00:00
Original source

So blz::vector<uint32>?

rektbyfaith
Administrator
0
01-03-2025, 10:52 AM
#17
Archived author: Tea • Posted: 2025-01-03T10:52:52.052000+00:00
Original source

close but no
rektbyfaith
01-03-2025, 10:52 AM #17

Archived author: Tea • Posted: 2025-01-03T10:52:52.052000+00:00
Original source

close but no

rektbyfaith
Administrator
0
01-03-2025, 10:53 AM
#18
Archived author: Tea • Posted: 2025-01-03T10:53:12.273000+00:00
Original source

blz::embedded_vector<uint,1,blz::allocator<uint>>> is default
rektbyfaith
01-03-2025, 10:53 AM #18

Archived author: Tea • Posted: 2025-01-03T10:53:12.273000+00:00
Original source

blz::embedded_vector<uint,1,blz::allocator<uint>>> is default

rektbyfaith
Administrator
0
01-03-2025, 10:53 AM
#19
Archived author: MaxtorCoder • Posted: 2025-01-03T10:53:24.520000+00:00
Original source

Okay so ignoring all allocators it's
`template <typename T, typename T_Container, typename Mask_Container>`
rektbyfaith
01-03-2025, 10:53 AM #19

Archived author: MaxtorCoder • Posted: 2025-01-03T10:53:24.520000+00:00
Original source

Okay so ignoring all allocators it's
`template <typename T, typename T_Container, typename Mask_Container>`

rektbyfaith
Administrator
0
01-03-2025, 10:53 AM
#20
Archived author: MaxtorCoder • Posted: 2025-01-03T10:53:33.721000+00:00
Original source

blz::embedded_vector? Never heard of that one before
rektbyfaith
01-03-2025, 10:53 AM #20

Archived author: MaxtorCoder • Posted: 2025-01-03T10:53:33.721000+00:00
Original source

blz::embedded_vector? Never heard of that one before

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