[DiscordArchive] <@200677690838220800> Remember the UF field I was talking about related to warband scenes?
[DiscordArchive] <@200677690838220800> Remember the UF field I was talking about related to warband scenes?
Archived author: Tea • Posted: 2024-12-28T10:52:10.443000+00:00
Original source
also fun fact, BitVector has a upper size limit, its 1600 (not internal to bitvector, but all functions in client reading bitvector check that size)
Archived author: MaxtorCoder • Posted: 2024-12-28T10:53:44.262000+00:00
Original source
Interesting
Archived author: MaxtorCoder • Posted: 2024-12-28T10:53:59.737000+00:00
Original source
Well that means I am moving away from QuestCompleted array as well
Archived author: MaxtorCoder • Posted: 2024-12-28T10:54:16.770000+00:00
Original source
It wouldn't surprise me if they moved Toys and shit as well to BitVectors
Archived author: Tea • Posted: 2024-12-28T10:54:30.480000+00:00
Original source
another fun fact
Archived author: Tea • Posted: 2024-12-28T10:54:33.982000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...ets.h#L175
Archived author: MaxtorCoder • Posted: 2024-12-28T10:54:39.836000+00:00
Original source
I did see that yes
Archived author: MaxtorCoder • Posted: 2024-12-28T10:54:52.058000+00:00
Original source
(I haven't even updated the system packets yet, whoops)
Archived author: MaxtorCoder • Posted: 2024-12-28T10:55:17.295000+00:00
Original source
I was too busy trying to figure out why my client crashed and then proceeded to find out they practically moved all faction ids to uint8
Archived author: MaxtorCoder • Posted: 2024-12-28T10:55:37.404000+00:00
Original source
So CTROptions::FactionGroup as well, which I completely overlooked