[DiscordArchive] may I ask why GAMEOBJECT_TYPE_TRANSPORT is considiered as IsDynTransport?
[DiscordArchive] may I ask why GAMEOBJECT_TYPE_TRANSPORT is considiered as IsDynTransport?
Archived author: Telegrill • Posted: 2024-12-20T08:47:50.698000+00:00
Original source
may I ask why GAMEOBJECT_TYPE_TRANSPORT is considiered as IsDynTransport?
Archived author: Telegrill • Posted: 2024-12-20T08:49:06.209000+00:00
Original source
if Dyn transport is a non-stoppable one, doesn't it mean that an additional check should be set in there for that type?
Archived author: Telegrill • Posted: 2024-12-20T08:50:04.125000+00:00
Original source
like GetPauseTimes() returning empty
Archived author: Telegrill • Posted: 2024-12-20T08:52:08.730000+00:00
Original source
I also think that GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT shouldn't be considered as such, or at least, there should be some other type of criteria being taken into account
Archived author: Telegrill • Posted: 2024-12-20T08:53:07.305000+00:00
Original source
there are some transports of that type that do stop on demand, The Dawnbreaker for instance
Archived author: Telegrill • Posted: 2024-12-20T08:53:12.449000+00:00
Original source
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