[DiscordArchive] is it ok to rename GetAllMinionsByEntry to GetAllSummonsByEntry instead?
[DiscordArchive] is it ok to rename GetAllMinionsByEntry to GetAllSummonsByEntry instead?
Archived author: Telegrill • Posted: 2024-12-14T20:30:06.347000+00:00
Original source
isn't it just part of ScriptedCreature?
Archived author: Telegrill • Posted: 2024-12-14T20:30:40.884000+00:00
Original source
it's not bossAI though
Archived author: Telegrill • Posted: 2024-12-14T20:31:52.035000+00:00
Original source
so basically the problem is m_Controlled originally was design for charm stuff, not summons but at some point someone decided to include player's summons into it rather than making SummonList accessible for both classes?
Archived author: Telegrill • Posted: 2024-12-14T20:32:03.118000+00:00
Original source
<:fry:770403425107443722>
Archived author: Northstrider • Posted: 2024-12-14T20:32:12.946000+00:00
Original source
not only player summons, any friendly summon that is not 'wild'
Archived author: Northstrider • Posted: 2024-12-14T20:32:23.489000+00:00
Original source
told you, this whole summon system is shit
Archived author: Telegrill • Posted: 2024-12-14T20:32:57.494000+00:00
Original source
oof, sometimes I'd rather just stick to boss scripting <:panda:770403425073889300>
Archived author: Northstrider • Posted: 2024-12-14T20:35:55.137000+00:00
Original source
my idea was to eventually try again but this time instead of rewriting the summon class, I instead keep summons as normal creatures and stick a Summon component as class member (hunter can tame creatures and convert them to 'summons' while keeping the original guid)
Archived author: Northstrider • Posted: 2024-12-14T20:36:12.999000+00:00
Original source
and this also allows me to migrate everything over step by step instead of doing a full blown rework
Archived author: Northstrider • Posted: 2024-12-14T20:37:11.749000+00:00
Original source
so if (_summonInterface == nullptr) --> no summon