[DiscordArchive] <@200677690838220800> is it possible to use DB2 to obtain a gameobject's surface as it were to creat
[DiscordArchive] <@200677690838220800> is it possible to use DB2 to obtain a gameobject's surface as it were to creat
Archived author: Telegrill • Posted: 2024-12-07T03:58:45.862000+00:00
Original source
<@200677690838220800> is it possible to use DB2 to obtain a gameobject's surface as it were to create a virtual map for PathGenerator to use?
Archived author: Telegrill • Posted: 2024-12-07T04:05:15.983000+00:00
Original source
maybe we can parse the collision data for each model and store their "surface data" and key them by displayId, which will then be used by PathGenerator to determine whether that surface is walkable
Archived author: Telegrill • Posted: 2024-12-07T04:08:07.100000+00:00
Original source
in some way we could use DynamicMapTree to make sure dynamically generated ones, like the result of a summon, are included