Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] <@200677690838220800> is it possible to use DB2 to obtain a gameobject's surface as it were to creat

[DiscordArchive] <@200677690838220800> is it possible to use DB2 to obtain a gameobject's surface as it were to creat

[DiscordArchive] <@200677690838220800> is it possible to use DB2 to obtain a gameobject's surface as it were to creat

rektbyfaith
Administrator
0
12-07-2024, 03:58 AM
#1
Archived author: Telegrill • Posted: 2024-12-07T03:58:45.862000+00:00
Original source

<@200677690838220800> is it possible to use DB2 to obtain a gameobject's surface as it were to create a virtual map for PathGenerator to use?
rektbyfaith
12-07-2024, 03:58 AM #1

Archived author: Telegrill • Posted: 2024-12-07T03:58:45.862000+00:00
Original source

<@200677690838220800> is it possible to use DB2 to obtain a gameobject's surface as it were to create a virtual map for PathGenerator to use?

rektbyfaith
Administrator
0
12-07-2024, 04:05 AM
#2
Archived author: Telegrill • Posted: 2024-12-07T04:05:15.983000+00:00
Original source

maybe we can parse the collision data for each model and store their "surface data" and key them by displayId, which will then be used by PathGenerator to determine whether that surface is walkable
rektbyfaith
12-07-2024, 04:05 AM #2

Archived author: Telegrill • Posted: 2024-12-07T04:05:15.983000+00:00
Original source

maybe we can parse the collision data for each model and store their "surface data" and key them by displayId, which will then be used by PathGenerator to determine whether that surface is walkable

rektbyfaith
Administrator
0
12-07-2024, 04:08 AM
#3
Archived author: Telegrill • Posted: 2024-12-07T04:08:07.100000+00:00
Original source

in some way we could use DynamicMapTree to make sure dynamically generated ones, like the result of a summon, are included
rektbyfaith
12-07-2024, 04:08 AM #3

Archived author: Telegrill • Posted: 2024-12-07T04:08:07.100000+00:00
Original source

in some way we could use DynamicMapTree to make sure dynamically generated ones, like the result of a summon, are included

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