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[DiscordArchive] any custom changes?

[DiscordArchive] any custom changes?

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rektbyfaith
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10-02-2024, 07:05 PM
#11
Archived author: JeimonkAs • Posted: 2024-10-02T19:05:30.155000+00:00
Original source

but how i delete this
rektbyfaith
10-02-2024, 07:05 PM #11

Archived author: JeimonkAs • Posted: 2024-10-02T19:05:30.155000+00:00
Original source

but how i delete this

rektbyfaith
Administrator
0
10-02-2024, 07:05 PM
#12
Archived author: ModoX • Posted: 2024-10-02T19:05:32.248000+00:00
Original source

if you are trying to explore waypoint stuff i'd suggest to use new waypoints with a random stationary mob (like an innkeeper or a guard) instead of something involved in an event
rektbyfaith
10-02-2024, 07:05 PM #12

Archived author: ModoX • Posted: 2024-10-02T19:05:32.248000+00:00
Original source

if you are trying to explore waypoint stuff i'd suggest to use new waypoints with a random stationary mob (like an innkeeper or a guard) instead of something involved in an event

rektbyfaith
Administrator
0
10-02-2024, 07:06 PM
#13
Archived author: ModoX • Posted: 2024-10-02T19:06:04.638000+00:00
Original source

the first line i posted `DELETE FROM [...]` automatically deletes your faulty data
rektbyfaith
10-02-2024, 07:06 PM #13

Archived author: ModoX • Posted: 2024-10-02T19:06:04.638000+00:00
Original source

the first line i posted `DELETE FROM [...]` automatically deletes your faulty data

rektbyfaith
Administrator
0
10-02-2024, 07:06 PM
#14
Archived author: JeimonkAs • Posted: 2024-10-02T19:06:07.306000+00:00
Original source

ty i will tye
rektbyfaith
10-02-2024, 07:06 PM #14

Archived author: JeimonkAs • Posted: 2024-10-02T19:06:07.306000+00:00
Original source

ty i will tye

rektbyfaith
Administrator
0
10-02-2024, 07:06 PM
#15
Archived author: ModoX • Posted: 2024-10-02T19:06:07.521000+00:00
Original source

for that path
rektbyfaith
10-02-2024, 07:06 PM #15

Archived author: ModoX • Posted: 2024-10-02T19:06:07.521000+00:00
Original source

for that path

rektbyfaith
Administrator
0
10-02-2024, 07:06 PM
#16
Archived author: JeimonkAs • Posted: 2024-10-02T19:06:15.394000+00:00
Original source

yea i know
rektbyfaith
10-02-2024, 07:06 PM #16

Archived author: JeimonkAs • Posted: 2024-10-02T19:06:15.394000+00:00
Original source

yea i know

rektbyfaith
Administrator
0
10-02-2024, 07:07 PM
#17
Archived author: JeimonkAs • Posted: 2024-10-02T19:07:54.391000+00:00
Original source

i have 1 more question , why that point's ? if in npc_darion u use different point
rektbyfaith
10-02-2024, 07:07 PM #17

Archived author: JeimonkAs • Posted: 2024-10-02T19:07:54.391000+00:00
Original source

i have 1 more question , why that point's ? if in npc_darion u use different point

rektbyfaith
Administrator
0
10-02-2024, 07:08 PM
#18
Archived author: ModoX • Posted: 2024-10-02T19:08:12.111000+00:00
Original source

Huh?
rektbyfaith
10-02-2024, 07:08 PM #18

Archived author: ModoX • Posted: 2024-10-02T19:08:12.111000+00:00
Original source

Huh?

rektbyfaith
Administrator
0
10-02-2024, 07:08 PM
#19
Archived author: ModoX • Posted: 2024-10-02T19:08:54.047000+00:00
Original source

```cpp
static constexpr uint32 PATH_ESCORT_MOGRAINE = 233386;
[...]
LoadPath(PATH_ESCORT_MOGRAINE);
```
rektbyfaith
10-02-2024, 07:08 PM #19

Archived author: ModoX • Posted: 2024-10-02T19:08:54.047000+00:00
Original source

```cpp
static constexpr uint32 PATH_ESCORT_MOGRAINE = 233386;
[...]
LoadPath(PATH_ESCORT_MOGRAINE);
```

rektbyfaith
Administrator
0
10-02-2024, 07:10 PM
#20
Archived author: JeimonkAs • Posted: 2024-10-02T19:10:36.289000+00:00
Original source

```
Position const LightofDawnLoc[] =
{
{2281.335f, -5300.409f, 85.170f, 0}, // 0 Tirion Fordring loc
{2283.896f, -5287.914f, 83.066f, 1.55f}, // 1 Tirion Fordring loc2
{2281.461f, -5263.014f, 81.164f, 0}, // 2 Tirion charges
{2262.277f, -5293.477f, 82.167f, 0}, // 3 Tirion run
{2270.286f, -5287.73f, 82.262f, 0}, // 4 Tirion relocate
{2269.511f, -5288.289f, 82.225f, 0}, // 5 Tirion forward
{2262.277f, -5293.477f, 82.167f, 0}, // 6 Tirion runs to Darion
{2270.286f, -5287.73f, 82.262f, 0},
{2269.511f, -5288.289f, 82.225f, 0},
{2273.205f, -5288.848f, 82.617f, 0}, // 9 Korfax loc1
{2274.739f, -5287.926f, 82.684f, 0}, // 10 Korfax loc2
{2253.673f, -5318.004f, 81.724f, 0}, // 11 Korfax kicked
{2287.028f, -5309.644f, 87.253f, 0}, // 12 Maxwell loc1
{2286.978f, -5308.025f, 86.83f, 0}, // 13 Maxwell loc2
{2248.877f, -5307.586f, 82.166f, 0}, // 14 maxwell kicked
{2278.58f, -5316.933f, 88.319f, 0}, // 15 Eligor loc1
{2278.535f, -5315.479f, 88.08f, 0}, // 16 Eligor loc2
{2259.416f, -5304.505f, 82.149f, 0}, // 17 eligor kicked
{2289.259f, -5280.355f, 82.112f, 0}, // 18 Koltira loc1
{2289.02f, -5281.985f, 82.207f, 0}, // 19 Koltira loc2
{2273.289f, -5273.675f, 81.701f, 0}, // 20 Thassarian loc1
..
};
```
im about this points ... and point from db diffrent , how its work ? sry for stupid question im tired and stupid
rektbyfaith
10-02-2024, 07:10 PM #20

Archived author: JeimonkAs • Posted: 2024-10-02T19:10:36.289000+00:00
Original source

```
Position const LightofDawnLoc[] =
{
{2281.335f, -5300.409f, 85.170f, 0}, // 0 Tirion Fordring loc
{2283.896f, -5287.914f, 83.066f, 1.55f}, // 1 Tirion Fordring loc2
{2281.461f, -5263.014f, 81.164f, 0}, // 2 Tirion charges
{2262.277f, -5293.477f, 82.167f, 0}, // 3 Tirion run
{2270.286f, -5287.73f, 82.262f, 0}, // 4 Tirion relocate
{2269.511f, -5288.289f, 82.225f, 0}, // 5 Tirion forward
{2262.277f, -5293.477f, 82.167f, 0}, // 6 Tirion runs to Darion
{2270.286f, -5287.73f, 82.262f, 0},
{2269.511f, -5288.289f, 82.225f, 0},
{2273.205f, -5288.848f, 82.617f, 0}, // 9 Korfax loc1
{2274.739f, -5287.926f, 82.684f, 0}, // 10 Korfax loc2
{2253.673f, -5318.004f, 81.724f, 0}, // 11 Korfax kicked
{2287.028f, -5309.644f, 87.253f, 0}, // 12 Maxwell loc1
{2286.978f, -5308.025f, 86.83f, 0}, // 13 Maxwell loc2
{2248.877f, -5307.586f, 82.166f, 0}, // 14 maxwell kicked
{2278.58f, -5316.933f, 88.319f, 0}, // 15 Eligor loc1
{2278.535f, -5315.479f, 88.08f, 0}, // 16 Eligor loc2
{2259.416f, -5304.505f, 82.149f, 0}, // 17 eligor kicked
{2289.259f, -5280.355f, 82.112f, 0}, // 18 Koltira loc1
{2289.02f, -5281.985f, 82.207f, 0}, // 19 Koltira loc2
{2273.289f, -5273.675f, 81.701f, 0}, // 20 Thassarian loc1
..
};
```
im about this points ... and point from db diffrent , how its work ? sry for stupid question im tired and stupid

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