Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] And in which table is InhabitType now set?

[DiscordArchive] And in which table is InhabitType now set?

[DiscordArchive] And in which table is InhabitType now set?

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rektbyfaith
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09-15-2024, 06:14 AM
#1
Archived author: ElisGrimm • Posted: 2024-09-15T06:14:33.503000+00:00
Original source

And in which table is InhabitType now set?
rektbyfaith
09-15-2024, 06:14 AM #1

Archived author: ElisGrimm • Posted: 2024-09-15T06:14:33.503000+00:00
Original source

And in which table is InhabitType now set?

rektbyfaith
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09-15-2024, 06:33 AM
#2
Archived author: ModoX • Posted: 2024-09-15T06:33:35.839000+00:00
Original source

creature_template_movement or creature_override_movement
rektbyfaith
09-15-2024, 06:33 AM #2

Archived author: ModoX • Posted: 2024-09-15T06:33:35.839000+00:00
Original source

creature_template_movement or creature_override_movement

rektbyfaith
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09-15-2024, 06:33 AM
#3
Archived author: ModoX • Posted: 2024-09-15T06:33:41.460000+00:00
Original source

<@384574147025436672>
rektbyfaith
09-15-2024, 06:33 AM #3

Archived author: ModoX • Posted: 2024-09-15T06:33:41.460000+00:00
Original source

<@384574147025436672>

rektbyfaith
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09-15-2024, 06:33 AM
#4
Archived author: ElisGrimm • Posted: 2024-09-15T06:33:57.023000+00:00
Original source

thanks
rektbyfaith
09-15-2024, 06:33 AM #4

Archived author: ElisGrimm • Posted: 2024-09-15T06:33:57.023000+00:00
Original source

thanks

rektbyfaith
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09-15-2024, 06:50 AM
#5
Archived author: ElisGrimm • Posted: 2024-09-15T06:50:28.688000+00:00
Original source

<@216234897390436353> in creature_template_movement which column is responsible for ground/fly?
rektbyfaith
09-15-2024, 06:50 AM #5

Archived author: ElisGrimm • Posted: 2024-09-15T06:50:28.688000+00:00
Original source

<@216234897390436353> in creature_template_movement which column is responsible for ground/fly?

rektbyfaith
Administrator
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09-15-2024, 06:50 AM
#6
Archived author: ModoX • Posted: 2024-09-15T06:50:59.419000+00:00
Original source

eh sorry, i forgot that we moved flying to staticflags like blizz always did
rektbyfaith
09-15-2024, 06:50 AM #6

Archived author: ModoX • Posted: 2024-09-15T06:50:59.419000+00:00
Original source

eh sorry, i forgot that we moved flying to staticflags like blizz always did

rektbyfaith
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09-15-2024, 06:51 AM
#7
Archived author: ModoX • Posted: 2024-09-15T06:51:17.149000+00:00
Original source

that means in creature_template_difficulty you gotta set floating staticflag, that is...
rektbyfaith
09-15-2024, 06:51 AM #7

Archived author: ModoX • Posted: 2024-09-15T06:51:17.149000+00:00
Original source

that means in creature_template_difficulty you gotta set floating staticflag, that is...

rektbyfaith
Administrator
0
09-15-2024, 06:51 AM
#8
Archived author: ModoX • Posted: 2024-09-15T06:51:39.696000+00:00
Original source

not document in wiki
rektbyfaith
09-15-2024, 06:51 AM #8

Archived author: ModoX • Posted: 2024-09-15T06:51:39.696000+00:00
Original source

not document in wiki

rektbyfaith
Administrator
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09-15-2024, 06:51 AM
#9
Archived author: ModoX • Posted: 2024-09-15T06:51:56.746000+00:00
Original source

CREATURE_STATIC_FLAG_FLOATING = 0x20000000
rektbyfaith
09-15-2024, 06:51 AM #9

Archived author: ModoX • Posted: 2024-09-15T06:51:56.746000+00:00
Original source

CREATURE_STATIC_FLAG_FLOATING = 0x20000000

rektbyfaith
Administrator
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09-15-2024, 06:52 AM
#10
Archived author: ModoX • Posted: 2024-09-15T06:52:14.644000+00:00
Original source

so you gotta set `StaticFlags1=0x20000000` for "old inhabittype fly"
rektbyfaith
09-15-2024, 06:52 AM #10

Archived author: ModoX • Posted: 2024-09-15T06:52:14.644000+00:00
Original source

so you gotta set `StaticFlags1=0x20000000` for "old inhabittype fly"

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