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[DiscordArchive] I mean ish?

[DiscordArchive] I mean ish?

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rektbyfaith
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0
05-09-2024, 08:01 AM
#1
Archived author: The Stranger • Posted: 2024-05-09T08:01:09.892000+00:00
Original source

I mean ish?
rektbyfaith
05-09-2024, 08:01 AM #1

Archived author: The Stranger • Posted: 2024-05-09T08:01:09.892000+00:00
Original source

I mean ish?

rektbyfaith
Administrator
0
05-09-2024, 08:01 AM
#2
Archived author: The Stranger • Posted: 2024-05-09T08:01:20.306000+00:00
Original source


[Image: image.png?ex=690c55d0&is=690b0450&hm=48f...0bfa9d3b8&]
rektbyfaith
05-09-2024, 08:01 AM #2

Archived author: The Stranger • Posted: 2024-05-09T08:01:20.306000+00:00
Original source


[Image: image.png?ex=690c55d0&is=690b0450&hm=48f...0bfa9d3b8&]

rektbyfaith
Administrator
0
05-09-2024, 08:01 AM
#3
Archived author: MaxtorCoder • Posted: 2024-05-09T08:01:50.966000+00:00
Original source

That is not what I meant.
rektbyfaith
05-09-2024, 08:01 AM #3

Archived author: MaxtorCoder • Posted: 2024-05-09T08:01:50.966000+00:00
Original source

That is not what I meant.

rektbyfaith
Administrator
0
05-09-2024, 08:01 AM
#4
Archived author: MaxtorCoder • Posted: 2024-05-09T08:01:57.571000+00:00
Original source

That is the fmt library code, we don't care about that.
rektbyfaith
05-09-2024, 08:01 AM #4

Archived author: MaxtorCoder • Posted: 2024-05-09T08:01:57.571000+00:00
Original source

That is the fmt library code, we don't care about that.

rektbyfaith
Administrator
0
05-09-2024, 08:02 AM
#5
Archived author: MaxtorCoder • Posted: 2024-05-09T08:02:05.823000+00:00
Original source

What I care about is, if you check the output window
rektbyfaith
05-09-2024, 08:02 AM #5

Archived author: MaxtorCoder • Posted: 2024-05-09T08:02:05.823000+00:00
Original source

What I care about is, if you check the output window

rektbyfaith
Administrator
0
05-09-2024, 08:02 AM
#6
Archived author: MaxtorCoder • Posted: 2024-05-09T08:02:15.003000+00:00
Original source

There are error logs
rektbyfaith
05-09-2024, 08:02 AM #6

Archived author: MaxtorCoder • Posted: 2024-05-09T08:02:15.003000+00:00
Original source

There are error logs

rektbyfaith
Administrator
0
05-09-2024, 08:03 AM
#7
Archived author: The Stranger • Posted: 2024-05-09T08:03:54.578000+00:00
Original source


[Image: image.png?ex=690c566a&is=690b04ea&hm=842...b77faf7ef&]
rektbyfaith
05-09-2024, 08:03 AM #7

Archived author: The Stranger • Posted: 2024-05-09T08:03:54.578000+00:00
Original source


[Image: image.png?ex=690c566a&is=690b04ea&hm=842...b77faf7ef&]

rektbyfaith
Administrator
0
05-09-2024, 08:08 AM
#8
Archived author: The Stranger • Posted: 2024-05-09T08:08:07.913000+00:00
Original source

<@376821416105869315> is that what your looking for
rektbyfaith
05-09-2024, 08:08 AM #8

Archived author: The Stranger • Posted: 2024-05-09T08:08:07.913000+00:00
Original source

<@376821416105869315> is that what your looking for

rektbyfaith
Administrator
0
05-09-2024, 08:09 AM
#9
Archived author: MaxtorCoder • Posted: 2024-05-09T08:09:26.941000+00:00
Original source

Yes but go to the error line.
rektbyfaith
05-09-2024, 08:09 AM #9

Archived author: MaxtorCoder • Posted: 2024-05-09T08:09:26.941000+00:00
Original source

Yes but go to the error line.

rektbyfaith
Administrator
0
05-09-2024, 08:12 AM
#10
Archived author: The Stranger • Posted: 2024-05-09T08:12:10.284000+00:00
Original source

```16>\dep\fmt\include\fmt\core.h(1604,7): error C2338: static_assert failed: 'Cannot format an argument. To make type T formattable provide a formatter<T> specialization: https://fmt.dev/latest/api.html#udt'
16>(compiling source file '../../../../Solaris3/src/server/scripts/Commands/cs_gobject.cpp')
16>Y:\\dep\fmt\include\fmt\core.h(1604,7):
16>the template instantiation context (the oldest one first) is
16> Y:\\src\server\scripts\Commands\cs_gobject.cpp(649,20):
16> see reference to function template instantiation 'void ChatHandler:TongueSendSysMessage<GameObjectSpawnId&>(uint32,GameObjectSpawnId &)' being compiled
16> \src\server\game\Chat\Chat.h(66,28):
16> see reference to function template instantiation 'std:Confusedtring ChatHandler:TongueGetParseString<GameObjectSpawnId&>(uint32,GameObjectSpawnId &) const' being compiled
16> Y:\\src\server\game\Chat\Chat.h(72,25):
16> see reference to function template instantiation 'std::basic_string<char,std::char_traits<char>,std::allocator<char>> fmt::v10:Confusedprintf<const char*,GameObjectSpawnId,char>(const S &,const GameObjectSpawnId &)' being compiled
16> with
16> [
16> S=const char *
16> ]
16> Y:\\dep\fmt\include\fmt\printf.h(614,24):
16> see reference to function template instantiation 'fmt::v10::format_arg_store<fmt::v10::basic_printf_context<char>,Trinity::ChatCommands::Variant<Trinity::ChatCommands::Hyperlink<Trinity::Hyperlinks::LinkTags::gameobject>,ObjectGuid::LowType>> fmt::v10::make_format_args<fmt::v10::basic_printf_context<char>,const GameObjectSpawnId>(const GameObjectSpawnId &)' being compiled
16> Y:\\dep\fmt\include\fmt\core.h(1860,11):
16> see reference to function template instantiation 'fmt::v10::format_arg_store<fmt::v10::basic_printf_context<char>,Trinity::ChatCommands::Variant<Trinity::ChatCommands::Hyperlink<Trinity::Hyperlinks::LinkTags::gameobject>,ObjectGuid::LowType>>::format_arg_store<const GameObjectSpawnId>(const GameObjectSpawnId &)' being compiled
16> Y:\\dep\fmt\include\fmt\core.h(1842,23):
16> see reference to function template instantiation 'fmt::v10::detail::value<Context> fmt::v10::detail::make_arg<true,Context,const GameObjectSpawnId,0>(T &)' being compiled
16> with
16> [
16> Context=fmt::v10::basic_printf_context<char>,
16> T=const GameObjectSpawnId
16> ]
16>Y:\dep\fmt\include\fmt\core.h(1600,63): error C2079: '_' uses undefined struct 'fmt::v10::detail::type_is_unformattable_for<const GameObjectSpawnId,char>'```
<@376821416105869315>
rektbyfaith
05-09-2024, 08:12 AM #10

Archived author: The Stranger • Posted: 2024-05-09T08:12:10.284000+00:00
Original source

```16>\dep\fmt\include\fmt\core.h(1604,7): error C2338: static_assert failed: 'Cannot format an argument. To make type T formattable provide a formatter<T> specialization: https://fmt.dev/latest/api.html#udt'
16>(compiling source file '../../../../Solaris3/src/server/scripts/Commands/cs_gobject.cpp')
16>Y:\\dep\fmt\include\fmt\core.h(1604,7):
16>the template instantiation context (the oldest one first) is
16> Y:\\src\server\scripts\Commands\cs_gobject.cpp(649,20):
16> see reference to function template instantiation 'void ChatHandler:TongueSendSysMessage<GameObjectSpawnId&>(uint32,GameObjectSpawnId &)' being compiled
16> \src\server\game\Chat\Chat.h(66,28):
16> see reference to function template instantiation 'std:Confusedtring ChatHandler:TongueGetParseString<GameObjectSpawnId&>(uint32,GameObjectSpawnId &) const' being compiled
16> Y:\\src\server\game\Chat\Chat.h(72,25):
16> see reference to function template instantiation 'std::basic_string<char,std::char_traits<char>,std::allocator<char>> fmt::v10:Confusedprintf<const char*,GameObjectSpawnId,char>(const S &,const GameObjectSpawnId &)' being compiled
16> with
16> [
16> S=const char *
16> ]
16> Y:\\dep\fmt\include\fmt\printf.h(614,24):
16> see reference to function template instantiation 'fmt::v10::format_arg_store<fmt::v10::basic_printf_context<char>,Trinity::ChatCommands::Variant<Trinity::ChatCommands::Hyperlink<Trinity::Hyperlinks::LinkTags::gameobject>,ObjectGuid::LowType>> fmt::v10::make_format_args<fmt::v10::basic_printf_context<char>,const GameObjectSpawnId>(const GameObjectSpawnId &)' being compiled
16> Y:\\dep\fmt\include\fmt\core.h(1860,11):
16> see reference to function template instantiation 'fmt::v10::format_arg_store<fmt::v10::basic_printf_context<char>,Trinity::ChatCommands::Variant<Trinity::ChatCommands::Hyperlink<Trinity::Hyperlinks::LinkTags::gameobject>,ObjectGuid::LowType>>::format_arg_store<const GameObjectSpawnId>(const GameObjectSpawnId &)' being compiled
16> Y:\\dep\fmt\include\fmt\core.h(1842,23):
16> see reference to function template instantiation 'fmt::v10::detail::value<Context> fmt::v10::detail::make_arg<true,Context,const GameObjectSpawnId,0>(T &)' being compiled
16> with
16> [
16> Context=fmt::v10::basic_printf_context<char>,
16> T=const GameObjectSpawnId
16> ]
16>Y:\dep\fmt\include\fmt\core.h(1600,63): error C2079: '_' uses undefined struct 'fmt::v10::detail::type_is_unformattable_for<const GameObjectSpawnId,char>'```
<@376821416105869315>

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