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[DiscordArchive] like dividing it by 2 * pi?

[DiscordArchive] like dividing it by 2 * pi?

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rektbyfaith
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04-06-2024, 07:46 PM
#1
Archived author: Telegrill • Posted: 2024-04-06T19:46:12.056000+00:00
Original source

like dividing it by 2 * pi?
rektbyfaith
04-06-2024, 07:46 PM #1

Archived author: Telegrill • Posted: 2024-04-06T19:46:12.056000+00:00
Original source

like dividing it by 2 * pi?

rektbyfaith
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0
04-06-2024, 07:47 PM
#2
Archived author: Tea • Posted: 2024-04-06T19:47:13.117000+00:00
Original source

o - pi
rektbyfaith
04-06-2024, 07:47 PM #2

Archived author: Tea • Posted: 2024-04-06T19:47:13.117000+00:00
Original source

o - pi

rektbyfaith
Administrator
0
04-06-2024, 07:53 PM
#3
Archived author: Telegrill • Posted: 2024-04-06T19:53:07.098000+00:00
Original source

oh thanks
rektbyfaith
04-06-2024, 07:53 PM #3

Archived author: Telegrill • Posted: 2024-04-06T19:53:07.098000+00:00
Original source

oh thanks

rektbyfaith
Administrator
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04-06-2024, 07:53 PM
#4
Archived author: Northstrider • Posted: 2024-04-06T19:53:45.906000+00:00
Original source

in code you wanna use Position::NormalizeOrientation(GetOrientation() + static_cast<float>(M_PI));
rektbyfaith
04-06-2024, 07:53 PM #4

Archived author: Northstrider • Posted: 2024-04-06T19:53:45.906000+00:00
Original source

in code you wanna use Position::NormalizeOrientation(GetOrientation() + static_cast<float>(M_PI));

rektbyfaith
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04-06-2024, 07:54 PM
#5
Archived author: Telegrill • Posted: 2024-04-06T19:54:14.193000+00:00
Original source

is it not normalized on its own? ugh
rektbyfaith
04-06-2024, 07:54 PM #5

Archived author: Telegrill • Posted: 2024-04-06T19:54:14.193000+00:00
Original source

is it not normalized on its own? ugh

rektbyfaith
Administrator
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04-06-2024, 07:54 PM
#6
Archived author: Northstrider • Posted: 2024-04-06T19:54:57.826000+00:00
Original source

no. if you retrieve the orientation and you slap PI into it, it's not automatically normalized
rektbyfaith
04-06-2024, 07:54 PM #6

Archived author: Northstrider • Posted: 2024-04-06T19:54:57.826000+00:00
Original source

no. if you retrieve the orientation and you slap PI into it, it's not automatically normalized

rektbyfaith
Administrator
0
04-06-2024, 07:54 PM
#7
Archived author: Telegrill • Posted: 2024-04-06T19:54:58.964000+00:00
Original source

why a static_cast though and not plain <float>
rektbyfaith
04-06-2024, 07:54 PM #7

Archived author: Telegrill • Posted: 2024-04-06T19:54:58.964000+00:00
Original source

why a static_cast though and not plain <float>

rektbyfaith
Administrator
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04-06-2024, 07:55 PM
#8
Archived author: Northstrider • Posted: 2024-04-06T19:55:09.968000+00:00
Original source

because we use C++ and not C
rektbyfaith
04-06-2024, 07:55 PM #8

Archived author: Northstrider • Posted: 2024-04-06T19:55:09.968000+00:00
Original source

because we use C++ and not C

rektbyfaith
Administrator
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04-06-2024, 07:58 PM
#9
Archived author: Telegrill • Posted: 2024-04-06T19:58:11.244000+00:00
Original source

I think I'd plainly use GetOrientation() - float(M_PI)
rektbyfaith
04-06-2024, 07:58 PM #9

Archived author: Telegrill • Posted: 2024-04-06T19:58:11.244000+00:00
Original source

I think I'd plainly use GetOrientation() - float(M_PI)

rektbyfaith
Administrator
0
04-06-2024, 07:58 PM
#10
Archived author: Telegrill • Posted: 2024-04-06T19:58:13.190000+00:00
Original source

<:fry:770403425107443722>
rektbyfaith
04-06-2024, 07:58 PM #10

Archived author: Telegrill • Posted: 2024-04-06T19:58:13.190000+00:00
Original source

<:fry:770403425107443722>

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