Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] ```class into_the_cauldron : AreaTriggerAI

[DiscordArchive] ```class into_the_cauldron : AreaTriggerAI

[DiscordArchive] ```class into_the_cauldron : AreaTriggerAI

rektbyfaith
Administrator
0
03-01-2024, 07:37 PM
#1
Archived author: JeimonkAs • Posted: 2024-03-01T19:37:17.893000+00:00
Original source

```class into_the_cauldron : AreaTriggerAI
{
public:
into_the_cauldron(AreaTrigger* areaTrigger) : AreaTriggerAI(areaTrigger) {}

void OnPlayerEnter(Player* player, AreaTriggerEntry const*) override
{
//do anything
}
};
``` something like this ?
rektbyfaith
03-01-2024, 07:37 PM #1

Archived author: JeimonkAs • Posted: 2024-03-01T19:37:17.893000+00:00
Original source

```class into_the_cauldron : AreaTriggerAI
{
public:
into_the_cauldron(AreaTrigger* areaTrigger) : AreaTriggerAI(areaTrigger) {}

void OnPlayerEnter(Player* player, AreaTriggerEntry const*) override
{
//do anything
}
};
``` something like this ?

rektbyfaith
Administrator
0
03-01-2024, 07:39 PM
#2
Archived author: JeimonkAs • Posted: 2024-03-01T19:39:14.328000+00:00
Original source

```if (player->GetQuestStatus(64866) == QUEST_STATUS_INCOMPLETE)``` check quest and check areatrigger zone right?Smile
sry for my bullshit im trying learn something )
rektbyfaith
03-01-2024, 07:39 PM #2

Archived author: JeimonkAs • Posted: 2024-03-01T19:39:14.328000+00:00
Original source

```if (player->GetQuestStatus(64866) == QUEST_STATUS_INCOMPLETE)``` check quest and check areatrigger zone right?Smile
sry for my bullshit im trying learn something )

rektbyfaith
Administrator
0
03-01-2024, 07:51 PM
#3
Archived author: Telegrill • Posted: 2024-03-01T19:51:44.126000+00:00
Original source

there's no need to check zone because the areatrigger will be spawned at the place you need it
rektbyfaith
03-01-2024, 07:51 PM #3

Archived author: Telegrill • Posted: 2024-03-01T19:51:44.126000+00:00
Original source

there's no need to check zone because the areatrigger will be spawned at the place you need it

rektbyfaith
Administrator
0
03-01-2024, 07:51 PM
#4
Archived author: Telegrill • Posted: 2024-03-01T19:51:49.474000+00:00
Original source

by checking questStatus is more than enough
rektbyfaith
03-01-2024, 07:51 PM #4

Archived author: Telegrill • Posted: 2024-03-01T19:51:49.474000+00:00
Original source

by checking questStatus is more than enough

rektbyfaith
Administrator
0
03-01-2024, 07:57 PM
#5
Archived author: JeimonkAs • Posted: 2024-03-01T19:57:53.439000+00:00
Original source

```if (player->GetQuestStatus(64866) == QUEST_STATUS_INCOMPLETE)
player->SetQuestObjectiveData(, 1);```
Like this ?
rektbyfaith
03-01-2024, 07:57 PM #5

Archived author: JeimonkAs • Posted: 2024-03-01T19:57:53.439000+00:00
Original source

```if (player->GetQuestStatus(64866) == QUEST_STATUS_INCOMPLETE)
player->SetQuestObjectiveData(, 1);```
Like this ?

rektbyfaith
Administrator
0
03-01-2024, 07:58 PM
#6
Archived author: Tea • Posted: 2024-03-01T19:58:56.641000+00:00
Original source

do not touch SetQuestObjectiveData function
rektbyfaith
03-01-2024, 07:58 PM #6

Archived author: Tea • Posted: 2024-03-01T19:58:56.641000+00:00
Original source

do not touch SetQuestObjectiveData function

rektbyfaith
Administrator
0
03-01-2024, 08:00 PM
#7
Archived author: JeimonkAs • Posted: 2024-03-01T20:00:05.809000+00:00
Original source

what better use?
rektbyfaith
03-01-2024, 08:00 PM #7

Archived author: JeimonkAs • Posted: 2024-03-01T20:00:05.809000+00:00
Original source

what better use?

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