Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] no, bad catch. why is player (or creature) losing (or gaining) these movement flags without going th

[DiscordArchive] no, bad catch. why is player (or creature) losing (or gaining) these movement flags without going th

[DiscordArchive] no, bad catch. why is player (or creature) losing (or gaining) these movement flags without going th

rektbyfaith
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02-24-2024, 12:18 AM
#1
Archived author: Tea • Posted: 2024-02-24T00:18:13.812000+00:00
Original source

no, bad catch. why is player (or creature) losing (or gaining) these movement flags without going through these functions (which should have set proper anim before)?
rektbyfaith
02-24-2024, 12:18 AM #1

Archived author: Tea • Posted: 2024-02-24T00:18:13.812000+00:00
Original source

no, bad catch. why is player (or creature) losing (or gaining) these movement flags without going through these functions (which should have set proper anim before)?

rektbyfaith
Administrator
0
02-24-2024, 12:18 AM
#2
Archived author: ModoX • Posted: 2024-02-24T00:18:43.290000+00:00
Original source

movementInfo is directly set
rektbyfaith
02-24-2024, 12:18 AM #2

Archived author: ModoX • Posted: 2024-02-24T00:18:43.290000+00:00
Original source

movementInfo is directly set

rektbyfaith
Administrator
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02-24-2024, 12:18 AM
#3
Archived author: ModoX • Posted: 2024-02-24T00:18:52.985000+00:00
Original source

thats why the methods are not executed
rektbyfaith
02-24-2024, 12:18 AM #3

Archived author: ModoX • Posted: 2024-02-24T00:18:52.985000+00:00
Original source

thats why the methods are not executed

rektbyfaith
Administrator
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02-24-2024, 12:19 AM
#4
Archived author: ModoX • Posted: 2024-02-24T00:19:22.685000+00:00
Original source

<https://github.com/TrinityCore/TrinityCore/pull/29744/files#diff-8769668518bf8b1dddc2dc49da8d4f5b34a0c3f4b501910c15556daf9a044791L34>
this line in particular was causing the issue
rektbyfaith
02-24-2024, 12:19 AM #4

Archived author: ModoX • Posted: 2024-02-24T00:19:22.685000+00:00
Original source

<https://github.com/TrinityCore/TrinityCore/pull/29744/files#diff-8769668518bf8b1dddc2dc49da8d4f5b34a0c3f4b501910c15556daf9a044791L34>
this line in particular was causing the issue

rektbyfaith
Administrator
0
02-24-2024, 12:29 AM
#5
Archived author: Tea • Posted: 2024-02-24T00:29:41.421000+00:00
Original source

thats not what i mean at all
rektbyfaith
02-24-2024, 12:29 AM #5

Archived author: Tea • Posted: 2024-02-24T00:29:41.421000+00:00
Original source

thats not what i mean at all

rektbyfaith
Administrator
0
02-24-2024, 12:30 AM
#6
Archived author: Tea • Posted: 2024-02-24T00:30:09.542000+00:00
Original source

client should never be in control of setting these flags
rektbyfaith
02-24-2024, 12:30 AM #6

Archived author: Tea • Posted: 2024-02-24T00:30:09.542000+00:00
Original source

client should never be in control of setting these flags

rektbyfaith
Administrator
0
02-24-2024, 12:30 AM
#7
Archived author: Tea • Posted: 2024-02-24T00:30:49+00:00
Original source

it should always be initiated by server through these functions
rektbyfaith
02-24-2024, 12:30 AM #7

Archived author: Tea • Posted: 2024-02-24T00:30:49+00:00
Original source

it should always be initiated by server through these functions

rektbyfaith
Administrator
0
02-24-2024, 12:55 AM
#8
Archived author: Northstrider • Posted: 2024-02-24T00:55:31.762000+00:00
Original source

the movement status from the ack packets shouldn't get copied like they currently are at all. they should only be used to validate that whatever movestatechange has been sent has been received.
rektbyfaith
02-24-2024, 12:55 AM #8

Archived author: Northstrider • Posted: 2024-02-24T00:55:31.762000+00:00
Original source

the movement status from the ack packets shouldn't get copied like they currently are at all. they should only be used to validate that whatever movestatechange has been sent has been received.

rektbyfaith
Administrator
0
02-24-2024, 01:13 AM
#9
Archived author: Northstrider • Posted: 2024-02-24T01:13:33.752000+00:00
Original source

and the fix for that issue is that the ack packet is not meant for the player. the ack returns the movement status of the vehicle, not the player so this status should get copied to the player at all
rektbyfaith
02-24-2024, 01:13 AM #9

Archived author: Northstrider • Posted: 2024-02-24T01:13:33.752000+00:00
Original source

and the fix for that issue is that the ack packet is not meant for the player. the ack returns the movement status of the vehicle, not the player so this status should get copied to the player at all

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