Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] but maybe it's better to wrap it all together like we did with GetCreatureWithOptions?

[DiscordArchive] but maybe it's better to wrap it all together like we did with GetCreatureWithOptions?

[DiscordArchive] but maybe it's better to wrap it all together like we did with GetCreatureWithOptions?

rektbyfaith
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0
02-23-2024, 11:11 PM
#1
Archived author: Telegrill • Posted: 2024-02-23T23:11:11.800000+00:00
Original source

but maybe it's better to wrap it all together like we did with GetCreatureWithOptions?
rektbyfaith
02-23-2024, 11:11 PM #1

Archived author: Telegrill • Posted: 2024-02-23T23:11:11.800000+00:00
Original source

but maybe it's better to wrap it all together like we did with GetCreatureWithOptions?

rektbyfaith
Administrator
0
02-23-2024, 11:17 PM
#2
Archived author: Telegrill • Posted: 2024-02-23T23:17:31.633000+00:00
Original source

wondering if it would be possible to create a selector which, based on the options order, it filters out the ones with the aura on the first option, and then, if final size doesn't match the param we send, include randomly some without the aura on second option
rektbyfaith
02-23-2024, 11:17 PM #2

Archived author: Telegrill • Posted: 2024-02-23T23:17:31.633000+00:00
Original source

wondering if it would be possible to create a selector which, based on the options order, it filters out the ones with the aura on the first option, and then, if final size doesn't match the param we send, include randomly some without the aura on second option

rektbyfaith
Administrator
0
02-23-2024, 11:23 PM
#3
Archived author: Telegrill • Posted: 2024-02-23T23:23:27.566000+00:00
Original source

```cpp
Trinity::SelectRandomTargetsWithOptions(std::list<WorldObject*>& targets, size_t size, FindUnitOptions const& options);
````
Trinity::SelectRandomTargetsWithOptions(targets, .Size = 5, .AuraSpellId = 406373, .AuraSpellId = -406373 };
rektbyfaith
02-23-2024, 11:23 PM #3

Archived author: Telegrill • Posted: 2024-02-23T23:23:27.566000+00:00
Original source

```cpp
Trinity::SelectRandomTargetsWithOptions(std::list<WorldObject*>& targets, size_t size, FindUnitOptions const& options);
````
Trinity::SelectRandomTargetsWithOptions(targets, .Size = 5, .AuraSpellId = 406373, .AuraSpellId = -406373 };

rektbyfaith
Administrator
0
02-23-2024, 11:23 PM
#4
Archived author: Telegrill • Posted: 2024-02-23T23:23:34.613000+00:00
Original source

being used like that smh
rektbyfaith
02-23-2024, 11:23 PM #4

Archived author: Telegrill • Posted: 2024-02-23T23:23:34.613000+00:00
Original source

being used like that smh

rektbyfaith
Administrator
0
02-23-2024, 11:27 PM
#5
Archived author: Telegrill • Posted: 2024-02-23T23:27:09.528000+00:00
Original source

<@216234897390436353> any ideas? <:clown:770403425158168596>
rektbyfaith
02-23-2024, 11:27 PM #5

Archived author: Telegrill • Posted: 2024-02-23T23:27:09.528000+00:00
Original source

<@216234897390436353> any ideas? <:clown:770403425158168596>

rektbyfaith
Administrator
0
02-23-2024, 11:30 PM
#6
Archived author: ModoX • Posted: 2024-02-23T23:30:23.196000+00:00
Original source

busy debugging moveflags
rektbyfaith
02-23-2024, 11:30 PM #6

Archived author: ModoX • Posted: 2024-02-23T23:30:23.196000+00:00
Original source

busy debugging moveflags

rektbyfaith
Administrator
0
02-23-2024, 11:30 PM
#7
Archived author: Telegrill • Posted: 2024-02-23T23:30:54.091000+00:00
Original source

huh is there anything wrong with movement flags?
rektbyfaith
02-23-2024, 11:30 PM #7

Archived author: Telegrill • Posted: 2024-02-23T23:30:54.091000+00:00
Original source

huh is there anything wrong with movement flags?

rektbyfaith
Administrator
0
02-23-2024, 11:30 PM
#8
Archived author: Telegrill • Posted: 2024-02-23T23:30:57.696000+00:00
Original source

<:blankie:770403425228947476>
rektbyfaith
02-23-2024, 11:30 PM #8

Archived author: Telegrill • Posted: 2024-02-23T23:30:57.696000+00:00
Original source

<:blankie:770403425228947476>

rektbyfaith
Administrator
0
02-24-2024, 12:11 AM
#9
Archived author: ModoX • Posted: 2024-02-24T00:11:43.061000+00:00
Original source

https://github.com/TrinityCore/TrinityCore/pull/29744
[Embed: Core/Object: Added SetMovementInfo method to also update animations...]
…f moveInfo is directly assigned
Issues addressed:

Fixes hovering issue in #29682

Tests performed:
built, tested ingame with above pr
https://github.com/TrinityCore/TrinityCore/pull/29744
rektbyfaith
02-24-2024, 12:11 AM #9

Archived author: ModoX • Posted: 2024-02-24T00:11:43.061000+00:00
Original source

https://github.com/TrinityCore/TrinityCore/pull/29744
[Embed: Core/Object: Added SetMovementInfo method to also update animations...]
…f moveInfo is directly assigned
Issues addressed:

Fixes hovering issue in #29682

Tests performed:
built, tested ingame with above pr
https://github.com/TrinityCore/TrinityCore/pull/29744

rektbyfaith
Administrator
0
02-24-2024, 12:14 AM
#10
Archived author: Telegrill • Posted: 2024-02-24T00:14:48.076000+00:00
Original source

ow good catch
rektbyfaith
02-24-2024, 12:14 AM #10

Archived author: Telegrill • Posted: 2024-02-24T00:14:48.076000+00:00
Original source

ow good catch

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