[DiscordArchive] anyway so, while you're at it, have you considered also implementing dynamic speed for summons regar
[DiscordArchive] anyway so, while you're at it, have you considered also implementing dynamic speed for summons regar
Archived author: Telegrill • Posted: 2024-02-22T16:34:22.576000+00:00
Original source
anyway so, while you're at it, have you considered also implementing dynamic speed for summons regardless of chasing state?
Archived author: Telegrill • Posted: 2024-02-22T16:34:31.971000+00:00
Original source
based on summoner I mean
Archived author: Northstrider • Posted: 2024-02-22T16:35:08.395000+00:00
Original source
unrelated. summons should join their summoner's formation which inherits the summoner's speed. implemented in formationMovement generator. but player formations are not implemented atm
Archived author: Telegrill • Posted: 2024-02-22T16:35:46.772000+00:00
Original source
is that true to all summons or based on summonpropertiesflags
Archived author: Northstrider • Posted: 2024-02-22T16:36:00.236000+00:00
Original source
based on flags and summon slot
Archived author: Northstrider • Posted: 2024-02-22T16:36:26.995000+00:00
Original source
I did cover all that in my tempsummon rewrite on 4.x but I wasn't done with that yet
Archived author: Telegrill • Posted: 2024-02-22T16:36:48.218000+00:00
Original source
is it to be assumed you'll do such thing on cataClassic
Archived author: Telegrill • Posted: 2024-02-22T16:36:51.205000+00:00
Original source
and porter over to master smh
Archived author: Northstrider • Posted: 2024-02-22T16:37:12.651000+00:00
Original source
probably, yes. gonna be a lovely shitstorm since it will break a ton of summon related scripts
Archived author: Northstrider • Posted: 2024-02-22T16:37:23.823000+00:00
Original source
because many are fundamentally wrong implemented