[DiscordArchive] how can i get the damage of a spell in a spellscript?
[DiscordArchive] how can i get the damage of a spell in a spellscript?
Archived author: Mematoru • Posted: 2024-02-20T22:43:06.735000+00:00
Original source
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Archived author: Mematoru • Posted: 2024-02-20T22:44:32.837000+00:00
Original source
makes sense
Archived author: Northstrider • Posted: 2024-02-20T22:44:54.564000+00:00
Original source
what you have to test on retail though is if it's actually removing 3 seconds or if it's removing the number of ticks that are summing up to 3 seconds
Archived author: Northstrider • Posted: 2024-02-20T22:45:41.137000+00:00
Original source
because plain duration manipulation can lead to async duration/periodic tick timers
Archived author: Mematoru • Posted: 2024-02-20T22:45:57.079000+00:00
Original source
<:CH_PepeNotes:963626379755282522>
Archived author: Northstrider • Posted: 2024-02-20T22:46:37.578000+00:00
Original source
spell pushbacks usually also respect ticks (getting hit while channeling spells for example) so that the timer always gets pushed back to at least one tick
Archived author: Northstrider • Posted: 2024-02-20T22:48:01.252000+00:00
Original source
keep in mind, this is just a rough idea
Archived author: Mematoru • Posted: 2024-02-20T22:52:21.171000+00:00
Original source
<:confusedcat1:798931056237477929>
Archived author: Mematoru • Posted: 2024-02-20T23:01:10.080000+00:00
Original source
is the GetAuraEffect specific enough to work only for PWS and SWP? like the way is written here
Archived author: Northstrider • Posted: 2024-02-20T23:04:22.629000+00:00
Original source
you need the spell family mask that includes both auras