[DiscordArchive] custom ids?
[DiscordArchive] custom ids?
Archived author: Telegrill • Posted: 2024-02-13T17:10:20.619000+00:00
Original source
custom ids?
Archived author: Telegrill • Posted: 2024-02-13T17:10:22.692000+00:00
Original source
pog
Archived author: ModoX • Posted: 2024-02-13T17:12:18.305000+00:00
Original source
when looking at telash greywing currently in tc the idea of having spellid in jump_charge_params fits
Archived author: ModoX • Posted: 2024-02-13T17:12:56.478000+00:00
Original source
but unknown serverside spells will be something we might require then, as in implement them with effects pulling up our asses and using some custom id
Archived author: Telegrill • Posted: 2024-02-13T17:17:04.283000+00:00
Original source
but that means allowing the spell to be delayed
Archived author: Telegrill • Posted: 2024-02-13T17:18:20.492000+00:00
Original source
some jump charge’s triggered? spells are delayed several ms (250-750ms) after reaching dest
Archived author: Telegrill • Posted: 2024-02-13T17:19:12.162000+00:00
Original source
if it’s assumed they’re triggered by the spell
Archived author: Telegrill • Posted: 2024-02-13T17:20:53.857000+00:00
Original source
though I don’t remember any spell having originalCast field being filled with a jumpcharge spell unless they’re explicitly set as trigger spell
Archived author: ModoX • Posted: 2024-02-13T17:21:20.115000+00:00
Original source
we already have the possibility to cast something on arrival, but we are just filling triggerspell currently if set, check `void GenericMovementGenerator::MovementInform(Unit* owner)`
Archived author: ModoX • Posted: 2024-02-13T17:21:53.053000+00:00
Original source
and `Spell::EffectJumpCharge`